Files
trail-into-darkness/Assets/Code/GameState/Entities/PartyCreatorModel.cs
Sebastian Bularca e7d5acac7c Moar refactoring
2026-03-30 01:06:02 +02:00

54 lines
2.2 KiB
C#

using System.Collections.Generic;
namespace Nox.Game {
public class PartyCreatorModel {
private readonly ICharacterFactory characterFactory;
private readonly IPartyFactory partyFactory;
private readonly DefaultPartySettings defaultPartySettings;
public PartyCreatorModel(ICharacterFactory characterFactory, IPartyFactory partyFactory, DefaultPartySettings defaultPartySettings) {
this.characterFactory = characterFactory;
this.partyFactory = partyFactory;
this.defaultPartySettings = defaultPartySettings;
}
public PartyDefinition CreatePartyForNewRun(int companionCount) {
var protagonist = characterFactory.CreateCustomProtagonist(new CustomCharacterCreationRequest {
Name = "John Doe",
Attributes = new EntityAttributes {
attributes = new[] {
new Attribute(AttributeType.Might, 3),
new Attribute(AttributeType.Reflex, 3),
new Attribute(AttributeType.Knowledge, 3),
new Attribute(AttributeType.Perception, 3)
}
}
});
var rookAttributes = new EntityAttributes {
attributes = new[] {
new Attribute(AttributeType.Might, 6),
new Attribute(AttributeType.Knowledge, 2),
new Attribute(AttributeType.Perception, 2),
new Attribute(AttributeType.Reflex, 4)
}
};
CharacterTemplate[] companionTemplates = {
new() {
Name = "Rook",
Attributes = rookAttributes,
Perks = new PerksData(){
perks = new List<PerkDefinition>()
}
}
};
var companions = new List<CharacterDefinition>();
for(var i = 0; i < companionCount && i < companionTemplates.Length; i++) {
companions.Add(characterFactory.CreateFromTemplate(companionTemplates[i], CharacterRole.Companion));
}
return partyFactory.Create(protagonist, companions);
}
}
}