Files
trail-into-darkness/Assets/Code/GameState/Entities/PerksRegistry.cs

10 lines
272 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "PerksRegistry", menuName = "Nox/Database/Entities/Perks Registry")]
public class PerksRegistry : ScriptableObject {
public PerksData perksData;
}
}