forked from Shardstone/trail-into-darkness
147 lines
5.7 KiB
C#
147 lines
5.7 KiB
C#
using Jovian.EncounterSystem;
|
|
using Jovian.ZoneSystem;
|
|
using UnityEngine;
|
|
|
|
namespace Nox.Game {
|
|
public class EncounterHandler {
|
|
private readonly ZoneSystem zoneSystem;
|
|
private readonly EncounterRegistry encounterRegistry;
|
|
private readonly EncounterView encounterView;
|
|
private string previousZoneId;
|
|
private IEncounter activeEncounter;
|
|
|
|
public EncounterHandler(ZoneSystem zoneSystem, EncounterRegistry encounterRegistry, EncounterPrefabs encounterPrefabs) {
|
|
this.zoneSystem = zoneSystem;
|
|
this.encounterRegistry = encounterRegistry;
|
|
encounterView = new EncounterView(encounterPrefabs);
|
|
encounterView.OptionSelected += OnOptionSelected;
|
|
}
|
|
|
|
public bool AskForRandomEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter) {
|
|
return ResolveEncounter(zoneContext, encounterTableId, out encounter);
|
|
}
|
|
|
|
public bool AskForRandomEncounterOfType(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter, IEncounterKind encounterKind) {
|
|
return ResolveEncounter(zoneContext, encounterTableId, out encounter, encounterKind);
|
|
}
|
|
|
|
public bool AskForEncounter(string encounterId, out IEncounter encounter) {
|
|
return encounterRegistry.GetEncounters().TryGetValue(encounterId, out encounter);
|
|
}
|
|
|
|
private bool ResolveEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter, IEncounterKind encounterKind = null) {
|
|
encounter = null;
|
|
if(zoneContext.isSafe) {
|
|
return false;
|
|
}
|
|
|
|
var randomChance = Random.Range(0f, 1f);
|
|
var shouldTrigger = randomChance <= zoneContext.finalEncounterChance;
|
|
|
|
if(!shouldTrigger) {
|
|
Debug.Log($"Rolled for encounter '{encounterTableId}': {randomChance:F2}/{zoneContext.finalEncounterChance:F2} -> none");
|
|
return false;
|
|
}
|
|
|
|
encounter = encounterKind == null
|
|
? encounterRegistry.GetRandomEncounter(encounterTableId)
|
|
: encounterRegistry.GetRandomEncounter(encounterTableId, encounterKind);
|
|
|
|
var resultName = encounter?.EncounterDefinition?.name ?? "none";
|
|
Debug.Log($"Rolled for encounter '{encounterTableId}': {randomChance:F2}/{zoneContext.finalEncounterChance:F2} -> {resultName}");
|
|
return encounter != null;
|
|
}
|
|
|
|
private void VerifyZones(Vector3 position) {
|
|
var zoneContext = zoneSystem.QueryZone(position);
|
|
if(string.IsNullOrEmpty(zoneContext.resolvedZoneId)) {
|
|
return;
|
|
}
|
|
var currentZoneId = zoneContext.resolvedZoneId;
|
|
|
|
if(currentZoneId != previousZoneId) {
|
|
if(!string.IsNullOrEmpty(currentZoneId)) {
|
|
Debug.Log($"Entered zone: {currentZoneId} (encounter: {zoneContext.encounterTableId}, safe: {zoneContext.isSafe})");
|
|
if(ResolveEncounter(zoneContext, zoneContext.encounterTableId, out var encounter)) {
|
|
TriggerEncounter(encounter);
|
|
}
|
|
|
|
}
|
|
else if(!string.IsNullOrEmpty(previousZoneId)) {
|
|
Debug.Log($"Left zone: {previousZoneId}");
|
|
}
|
|
previousZoneId = currentZoneId;
|
|
}
|
|
}
|
|
|
|
private void TriggerEncounter(IEncounter encounter) {
|
|
switch(encounter.EncounterDefinition.Kind) {
|
|
case CombatKind:
|
|
return;
|
|
default:
|
|
activeEncounter = encounter;
|
|
encounterView?.SetCurrentEncounter(encounter);
|
|
encounterView?.Show();
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void OnOptionSelected(int optionIndex) {
|
|
if(activeEncounter == null) {
|
|
return;
|
|
}
|
|
|
|
var options = activeEncounter.EncounterDialogOptionSet?.options;
|
|
if(options == null || optionIndex < 0 || optionIndex >= options.Count) {
|
|
return;
|
|
}
|
|
|
|
ResolveOption(activeEncounter, options[optionIndex]);
|
|
encounterView?.Hide();
|
|
activeEncounter = null;
|
|
}
|
|
|
|
private void ResolveOption(IEncounter encounter, EncounterDialogOption option) {
|
|
if(option?.events == null) {
|
|
return;
|
|
}
|
|
|
|
for(var i = 0; i < option.events.Count; i++) {
|
|
var encounterEvent = option.events[i];
|
|
if(encounterEvent == null) {
|
|
continue;
|
|
}
|
|
switch(encounterEvent) {
|
|
case ChainToEncounterEvent chain:
|
|
if(AskForEncounter(chain.nextEncounterId, out var next)) {
|
|
TriggerEncounter(next);
|
|
return;
|
|
}
|
|
break;
|
|
case LogEvent log:
|
|
Debug.Log($"[Encounter '{encounter.EncounterDefinition.id}'] {log.message}");
|
|
break;
|
|
case StartCombatEvent _:
|
|
case GiveRewardEvent _:
|
|
Debug.Log($"[Encounter] unhandled event {encounterEvent.GetType().Name}");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void CheckForEncounters(Vector3 position) {
|
|
VerifyZones(position);
|
|
}
|
|
|
|
public void Tick() { }
|
|
|
|
public void Dispose() {
|
|
if(encounterView != null) {
|
|
encounterView.OptionSelected -= OnOptionSelected;
|
|
encounterView.Dispose();
|
|
}
|
|
activeEncounter = null;
|
|
}
|
|
}
|
|
}
|