Files
trail-into-darkness/Assets/Code/GameState/PlayModes/Encounters/EncounterHandler.cs
2026-05-17 19:49:42 +02:00

147 lines
5.7 KiB
C#

using Jovian.EncounterSystem;
using Jovian.ZoneSystem;
using UnityEngine;
namespace Nox.Game {
public class EncounterHandler {
private readonly ZoneSystem zoneSystem;
private readonly EncounterRegistry encounterRegistry;
private readonly EncounterView encounterView;
private string previousZoneId;
private IEncounter activeEncounter;
public EncounterHandler(ZoneSystem zoneSystem, EncounterRegistry encounterRegistry, EncounterPrefabs encounterPrefabs) {
this.zoneSystem = zoneSystem;
this.encounterRegistry = encounterRegistry;
encounterView = new EncounterView(encounterPrefabs);
encounterView.OptionSelected += OnOptionSelected;
}
public bool AskForRandomEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter) {
return ResolveEncounter(zoneContext, encounterTableId, out encounter);
}
public bool AskForRandomEncounterOfType(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter, IEncounterKind encounterKind) {
return ResolveEncounter(zoneContext, encounterTableId, out encounter, encounterKind);
}
public bool AskForEncounter(string encounterId, out IEncounter encounter) {
return encounterRegistry.GetEncounters().TryGetValue(encounterId, out encounter);
}
private bool ResolveEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter, IEncounterKind encounterKind = null) {
encounter = null;
if(zoneContext.isSafe) {
return false;
}
var randomChance = Random.Range(0f, 1f);
var shouldTrigger = randomChance <= zoneContext.finalEncounterChance;
if(!shouldTrigger) {
Debug.Log($"Rolled for encounter '{encounterTableId}': {randomChance:F2}/{zoneContext.finalEncounterChance:F2} -> none");
return false;
}
encounter = encounterKind == null
? encounterRegistry.GetRandomEncounter(encounterTableId)
: encounterRegistry.GetRandomEncounter(encounterTableId, encounterKind);
var resultName = encounter?.EncounterDefinition?.name ?? "none";
Debug.Log($"Rolled for encounter '{encounterTableId}': {randomChance:F2}/{zoneContext.finalEncounterChance:F2} -> {resultName}");
return encounter != null;
}
private void VerifyZones(Vector3 position) {
var zoneContext = zoneSystem.QueryZone(position);
if(string.IsNullOrEmpty(zoneContext.resolvedZoneId)) {
return;
}
var currentZoneId = zoneContext.resolvedZoneId;
if(currentZoneId != previousZoneId) {
if(!string.IsNullOrEmpty(currentZoneId)) {
Debug.Log($"Entered zone: {currentZoneId} (encounter: {zoneContext.encounterTableId}, safe: {zoneContext.isSafe})");
if(ResolveEncounter(zoneContext, zoneContext.encounterTableId, out var encounter)) {
TriggerEncounter(encounter);
}
}
else if(!string.IsNullOrEmpty(previousZoneId)) {
Debug.Log($"Left zone: {previousZoneId}");
}
previousZoneId = currentZoneId;
}
}
private void TriggerEncounter(IEncounter encounter) {
switch(encounter.EncounterDefinition.Kind) {
case CombatKind:
return;
default:
activeEncounter = encounter;
encounterView?.SetCurrentEncounter(encounter);
encounterView?.Show();
break;
}
}
private void OnOptionSelected(int optionIndex) {
if(activeEncounter == null) {
return;
}
var options = activeEncounter.EncounterDialogOptionSet?.options;
if(options == null || optionIndex < 0 || optionIndex >= options.Count) {
return;
}
ResolveOption(activeEncounter, options[optionIndex]);
encounterView?.Hide();
activeEncounter = null;
}
private void ResolveOption(IEncounter encounter, EncounterDialogOption option) {
if(option?.events == null) {
return;
}
for(var i = 0; i < option.events.Count; i++) {
var encounterEvent = option.events[i];
if(encounterEvent == null) {
continue;
}
switch(encounterEvent) {
case ChainToEncounterEvent chain:
if(AskForEncounter(chain.nextEncounterId, out var next)) {
TriggerEncounter(next);
return;
}
break;
case LogEvent log:
Debug.Log($"[Encounter '{encounter.EncounterDefinition.id}'] {log.message}");
break;
case StartCombatEvent _:
case GiveRewardEvent _:
Debug.Log($"[Encounter] unhandled event {encounterEvent.GetType().Name}");
break;
}
}
}
public void CheckForEncounters(Vector3 position) {
VerifyZones(position);
}
public void Tick() { }
public void Dispose() {
if(encounterView != null) {
encounterView.OptionSelected -= OnOptionSelected;
encounterView.Dispose();
}
activeEncounter = null;
}
}
}