Files
trail-into-darkness/Assets/Code/GameState/Entities/DefaultCharacterSystemsFactory.cs
Sebastian Bularca cfac76ed25 Added resolver
2026-03-30 01:17:25 +02:00

22 lines
1.1 KiB
C#

using System;
namespace Nox.Game {
public static class DefaultCharacterSystemsFactory {
public static ICharacterSystems Create(
StarterCharacterSettings starterCharacterSettings,
PerksRegistry perksRegistry,
CharacterRegistry characterRegistry,
ModifiersRegistry modifiersRegistry) {
IPerkFactory perkFactory = new PerkFactory(perksRegistry);
IModifiersFactory modifiersFactory = new ModifiersFactory(modifiersRegistry);
IModifierResolver modifierResolver = new ModifierResolver();
ICharacterAttributesFactory attributesFactory = new CharacterAttributesFactory(modifierResolver);
ICharacterStatsFactory statsFactory = new CharacterStatsFactory(starterCharacterSettings, modifierResolver);
ICharacterFactory characterFactory = new CharacterFactory(attributesFactory, statsFactory, perkFactory, modifiersFactory);
IPartyFactory partyFactory = new PartyFactory(starterCharacterSettings);
return new CharacterSystems(perkFactory, modifiersFactory, modifierResolver, characterFactory, partyFactory);
}
}
}