Files
trail-into-darkness/Packages/com.jovian.encounter-system/Runtime/EncounterTable.cs
2026-04-19 12:46:44 +02:00

47 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace Jovian.EncounterSystem {
[CreateAssetMenu(fileName = "EncounterTable", menuName = "Jovian/Encounter System/Encounter Table", order = 1)]
public class EncounterTable : ScriptableObject {
public string id;
public List<Encounter> encounters;
public IEncounter GetRandomEncounter() {
if(encounters == null || encounters.Count == 0) {
return null;
}
return encounters[UnityEngine.Random.Range(0, encounters.Count)];
}
public IEncounter GetRandomEncounter(Type type) {
if(encounters == null || encounters.Count == 0) {
return null;
}
var encountersOfType = encounters.FindAll(encounter => encounter.GetType() == type);
if(encountersOfType.Count > 0) {
return encountersOfType[UnityEngine.Random.Range(0, encountersOfType.Count)];
}
return null;
}
/// <summary>Random pick limited by a predicate. Used with <see cref="QuestProgress.IsGated"/> to exclude gated encounters.</summary>
public IEncounter GetRandomEncounter(Predicate<IEncounter> filter) {
if(encounters == null || encounters.Count == 0 || filter == null) {
return GetRandomEncounter();
}
var pool = encounters.FindAll(filter);
if(pool.Count == 0) {
return null;
}
return pool[UnityEngine.Random.Range(0, pool.Count)];
}
}
}