Files
trail-into-darkness/Packages/SerializedDictionary-main/Runtime/Scripts/SerializedDictionaryAttribute.cs
2026-03-19 22:20:34 +01:00

21 lines
538 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
namespace AYellowpaper.SerializedCollections
{
[Conditional("UNITY_EDITOR")]
public class SerializedDictionaryAttribute : Attribute
{
public readonly string KeyName;
public readonly string ValueName;
public SerializedDictionaryAttribute(string keyName = null, string valueName = null)
{
KeyName = keyName;
ValueName = valueName;
}
}
}