Files
trail-into-darkness/Assets/Code/GameState/Entities/CharacterRegistry.cs
2026-03-22 14:46:19 +01:00

11 lines
362 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "CharacterRegistry", menuName = "Nox/Database/Entities/Character Registry")]
public class CharacterRegistry: ScriptableObject {
public CharacterDefinition defaultCharacter;
public List<CharacterDefinition> characters = new ();
}
}