forked from Shardstone/trail-into-darkness
59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
using System;
|
|
using UnityEngine;
|
|
using Object = UnityEngine.Object;
|
|
|
|
namespace Jovian.Utilities {
|
|
public static class GameObjectUtilities {
|
|
public static void DestroyGameObjectsOfType<T>() where T : MonoBehaviour {
|
|
T[] objects = Object.FindObjectsOfType<T>();
|
|
for (int i = 0; i < objects.Length; ++i) {
|
|
Object.Destroy(objects[i].gameObject);
|
|
}
|
|
}
|
|
|
|
public static bool IsGameObjectAChildOfGameObject(this GameObject targetGameObject, GameObject potentialParentGameObject) {
|
|
if (targetGameObject == null) {
|
|
return false;
|
|
}
|
|
|
|
Transform potentialParentTransform = potentialParentGameObject.transform;
|
|
Transform checkTransform = targetGameObject.transform;
|
|
do {
|
|
if (checkTransform == potentialParentTransform) {
|
|
return true;
|
|
}
|
|
|
|
checkTransform = checkTransform.parent;
|
|
} while (checkTransform != null);
|
|
|
|
return false;
|
|
}
|
|
|
|
public static bool TryFindChildByName(this GameObject gameObject,
|
|
string name,
|
|
out GameObject childGameObject,
|
|
bool includeInactive = false,
|
|
bool allowPartialMatch = false,
|
|
StringComparison stringComparison = StringComparison.Ordinal) {
|
|
childGameObject = null;
|
|
if (gameObject == null) {
|
|
return false;
|
|
}
|
|
|
|
Transform[] children = gameObject.GetComponentsInChildren<Transform>(includeInactive);
|
|
foreach (Transform child in children) {
|
|
if (allowPartialMatch && child.name.Contains(name, stringComparison)) {
|
|
childGameObject = child.gameObject;
|
|
return true;
|
|
}
|
|
|
|
if (!allowPartialMatch && child.name.Equals(name, stringComparison)) {
|
|
childGameObject = child.gameObject;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
} |