Files
trail-into-darkness/Assets/Code/GameState/Entities/CharacterBaseSettings.cs
Sebastian Bularca da74abb039 added missing assets
2026-03-22 15:21:28 +01:00

43 lines
1.4 KiB
C#

using System;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "EntitiesBaseSettings", menuName = "Nox/Database/Entities/EntitiesBaseSettings")]
public class CharacterBaseSettings: ScriptableObject {
[Header("Character General Defaults")]
public int startAttributesPool = 12;
[Header("Character Creation Defaults")]
public EntityAttributes defaultEntityAttributes;
public EntityStats defaultEntityStats;
public PerksData defaultPerksData;
public ModifiersData defaultModifiersData;
[Header("General Racial Bonuses and Perks per Class")]
public RacialBonuses [] racialBonuses;
public ClassBonuses [] classBonuses;
[Header("Party System Defaults")]
public int maxPartySize = 4;
}
[Serializable]
public sealed class RacialBonuses {
public CharacterRace race;
public EntityAttributes defaultEntityAttributes;
public EntityStats defaultEntityStats;
public PerksData perksData;
public ModifiersData modifiersData;
}
[Serializable]
public sealed class ClassBonuses {
public CharacterClass @class;
public EntityAttributes defaultEntityAttributes;
public EntityStats defaultEntityStats;
public PerksData perksData;
public ModifiersData modifiersData;
}
}