Files
trail-into-darkness/Assets/Code/GameState/PlayModes/Encounters/EncounterKind.cs
Sebastian Bularca dbe799dd73 semantic changes
2026-04-21 00:13:52 +02:00

43 lines
923 B
C#

using Jovian.EncounterSystem;
using System;
namespace Nox.Game {
[Serializable]
public class CombatKind : IEncounterKind {
public string enemyGroupId;
public string rewardTableId;
}
[Serializable]
public class SocialKind : IEncounterKind {
public string npcId;
public string factionId;
public int reputationDelta;
}
[Serializable]
public class PuzzleKind : IEncounterKind {
public string puzzleId;
public int difficultyClass;
}
[Serializable]
public class ExplorationKind : IEncounterKind {
public int perceptionDC;
}
[Serializable]
public class TutorialKind : IEncounterKind {
public string tutorialId;
}
[Serializable]
public class HazardKind : IEncounterKind {
public int damageAmount;
}
[Serializable]
public class OtherKind : IEncounterKind {
}
}