added code from unity

This commit is contained in:
Sebastian Bularca
2026-04-06 20:45:22 +02:00
parent a66b4471fa
commit 2872300873
34 changed files with 2164 additions and 2 deletions

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using System;
using System.Collections.Generic;
namespace Jovian.InGameLogging {
[Serializable]
public sealed class GameLogSaveData {
public List<LogEntry> entries;
public GameLogSaveData() {
entries = new List<LogEntry>();
}
public GameLogSaveData(List<LogEntry> entries) {
this.entries = entries;
}
}
}

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fileFormatVersion: 2
guid: 965eab6edce9dbc49b93d0bda0ad6f6c

122
Runtime/GameLogStore.cs Normal file
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using System;
using System.Collections.Generic;
using UnityEngine;
namespace Jovian.InGameLogging {
public sealed class GameLogStore : IGameLogStore {
private readonly LogEntry[] buffer;
private readonly HashSet<LogChannel> disabledChannels = new();
private int head;
private int count;
public int Count => count;
public int Capacity => buffer.Length;
public event Action<LogEntry> OnEntryAdded;
public event Action OnCleared;
public GameLogStore(int capacity = 500) {
buffer = new LogEntry[capacity];
head = 0;
count = 0;
}
public void Add(LogChannel channel, string message) {
if(disabledChannels.Contains(channel)) {
return;
}
var entry = new LogEntry(message, channel, Time.time);
buffer[head] = entry;
head = (head + 1) % buffer.Length;
if(count < buffer.Length) {
count++;
}
OnEntryAdded?.Invoke(entry);
}
public void EnableChannel(LogChannel channel) {
disabledChannels.Remove(channel);
}
public void DisableChannel(LogChannel channel) {
disabledChannels.Add(channel);
}
public bool IsChannelEnabled(LogChannel channel) {
return !disabledChannels.Contains(channel);
}
public void Clear() {
head = 0;
count = 0;
OnCleared?.Invoke();
}
public void Clear(LogChannel channel) {
var kept = new List<LogEntry>(count);
var entries = GetEntries();
for(var i = 0; i < entries.Length; i++) {
if(entries[i].channel != channel) {
kept.Add(entries[i]);
}
}
head = 0;
count = 0;
for(var i = 0; i < kept.Count; i++) {
buffer[i] = kept[i];
count++;
}
head = count % buffer.Length;
OnCleared?.Invoke();
}
public ReadOnlySpan<LogEntry> GetEntries() {
if(count < buffer.Length) {
return new ReadOnlySpan<LogEntry>(buffer, 0, count);
}
var result = new LogEntry[count];
var start = head;
for(var i = 0; i < count; i++) {
result[i] = buffer[(start + i) % buffer.Length];
}
return result;
}
public int GetEntries(LogChannel channel, List<LogEntry> results) {
results.Clear();
var entries = GetEntries();
for(var i = 0; i < entries.Length; i++) {
if(entries[i].channel == channel) {
results.Add(entries[i]);
}
}
return results.Count;
}
public GameLogSaveData GetSaveData() {
var entries = GetEntries();
var list = new List<LogEntry>(entries.Length);
foreach(var t in entries) {
list.Add(t);
}
return new GameLogSaveData(list);
}
public void RestoreFromSaveData(GameLogSaveData data) {
head = 0;
count = 0;
if(data?.entries == null) {
OnCleared?.Invoke();
return;
}
var startIndex = Math.Max(0, data.entries.Count - buffer.Length);
for(var i = startIndex; i < data.entries.Count; i++) {
buffer[count] = data.entries[i];
count++;
}
head = count % buffer.Length;
OnCleared?.Invoke();
}
}
}

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fileFormatVersion: 2
guid: 1eb9ff03ddd225e46852cb92ba213bc7

25
Runtime/IGameLogStore.cs Normal file
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using System;
using System.Collections.Generic;
namespace Jovian.InGameLogging {
public interface IGameLogStore {
int Count { get; }
int Capacity { get; }
void Add(LogChannel channel, string message);
void EnableChannel(LogChannel channel);
void DisableChannel(LogChannel channel);
bool IsChannelEnabled(LogChannel channel);
void Clear();
void Clear(LogChannel channel);
ReadOnlySpan<LogEntry> GetEntries();
int GetEntries(LogChannel channel, List<LogEntry> results);
event Action<LogEntry> OnEntryAdded;
event Action OnCleared;
GameLogSaveData GetSaveData();
void RestoreFromSaveData(GameLogSaveData data);
}
}

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fileFormatVersion: 2
guid: b5fac89eac17e874e888928c9618e812

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Runtime/InGameLogger.cs Normal file
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using System.Runtime.CompilerServices;
namespace Jovian.InGameLogging {
public readonly struct InGameLogger {
private readonly IGameLogStore store;
private readonly LogChannel channel;
public InGameLogger(IGameLogStore store, LogChannel channel) {
this.store = store;
this.channel = channel;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Log(string message) {
store.Add(channel, message);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Log(string message, string hexColor) {
var prefix = hexColor.Length > 0 && hexColor[0] == '#' ? "" : "#";
store.Add(channel, $"<color={prefix}{hexColor}>{message}</color>");
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enable() {
store.EnableChannel(channel);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Disable() {
store.DisableChannel(channel);
}
public bool IsEnabled => store.IsChannelEnabled(channel);
}
}

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fileFormatVersion: 2
guid: 79d11c151d20d2c41a4ad5e288a4f16f

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{
"name": "Jovian.InGameLogging",
"rootNamespace": "Jovian.InGameLogging",
"references": [
"Unity.TextMeshPro",
"Jovian.SaveSystem"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [
"Newtonsoft.Json.dll"
],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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fileFormatVersion: 2
guid: 6053f37e557f955418ef96fdf46f7d6b
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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Runtime/LogChannel.cs Normal file
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using System;
using UnityEngine;
namespace Jovian.InGameLogging {
[Serializable]
public readonly struct LogChannel : IEquatable<LogChannel> {
private readonly string id;
public string Id => id;
public LogChannel(string id) {
this.id = id;
}
public static readonly LogChannel Combat = new("Combat");
public static readonly LogChannel CharacterCreation = new("CharacterCreation");
public static readonly LogChannel World = new("World");
public static readonly LogChannel General = new("General");
public bool Equals(LogChannel other) {
return string.Equals(id, other.id, StringComparison.Ordinal);
}
public override bool Equals(object obj) {
return obj is LogChannel other && Equals(other);
}
public override int GetHashCode() {
return id != null ? id.GetHashCode() : 0;
}
public override string ToString() {
return id ?? string.Empty;
}
public static bool operator ==(LogChannel left, LogChannel right) {
return left.Equals(right);
}
public static bool operator !=(LogChannel left, LogChannel right) {
return !left.Equals(right);
}
}
}

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fileFormatVersion: 2
guid: 08b1132b10325ce4d922fa7b207db4e0

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using System;
using Newtonsoft.Json;
namespace Jovian.InGameLogging {
public sealed class LogChannelJsonConverter : JsonConverter<LogChannel> {
public override void WriteJson(JsonWriter writer, LogChannel value, JsonSerializer serializer) {
writer.WriteValue(value.Id);
}
public override LogChannel ReadJson(JsonReader reader, Type objectType, LogChannel existingValue, bool hasExistingValue, JsonSerializer serializer) {
var id = reader.Value as string;
return new LogChannel(id);
}
}
}

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fileFormatVersion: 2
guid: 3c3eb6d23e195e345a3546749ca4e96f

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Runtime/LogEntry.cs Normal file
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using System;
using Newtonsoft.Json;
namespace Jovian.InGameLogging {
[Serializable]
public readonly struct LogEntry {
[JsonProperty] public readonly string message;
[JsonProperty] [JsonConverter(typeof(LogChannelJsonConverter))]
public readonly LogChannel channel;
[JsonProperty] public readonly float gameTime;
public LogEntry(string message, LogChannel channel, float gameTime) {
this.message = message;
this.channel = channel;
this.gameTime = gameTime;
}
}
}

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Runtime/LogEntry.cs.meta Normal file
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fileFormatVersion: 2
guid: 0f79543f908769543ac8fc14e138df62

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Runtime/UI.meta Normal file
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fileFormatVersion: 2
guid: b1125aedc37d43948aeef186bccbeac8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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Runtime/UI/GameLogView.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Jovian.InGameLogging.UI {
public class GameLogView : MonoBehaviour {
[SerializeField] ScrollRect scrollRect;
[SerializeField] RectTransform content;
[SerializeField] LogEntryView entryPrefab;
[SerializeField] int poolSize = 20;
IGameLogStore store;
LogChannel? channelFilter;
bool autoScroll = true;
bool scrollingToBottom;
Coroutine scrollCoroutine;
readonly List<LogEntryView> activeEntries = new();
readonly Stack<LogEntryView> pool = new();
public void Initialize(IGameLogStore store, LogChannel? channelFilter = null) {
this.store = store;
this.channelFilter = channelFilter;
WarmPool();
store.OnEntryAdded += HandleEntryAdded;
store.OnCleared += HandleCleared;
scrollRect.onValueChanged.AddListener(HandleScrollChanged);
RebuildFromStore();
}
void OnDestroy() {
if(store != null) {
store.OnEntryAdded -= HandleEntryAdded;
store.OnCleared -= HandleCleared;
}
if(scrollRect != null) {
scrollRect.onValueChanged.RemoveListener(HandleScrollChanged);
}
}
void WarmPool() {
for(int i = 0; i < poolSize; i++) {
var entry = Instantiate(entryPrefab, content);
entry.gameObject.SetActive(false);
pool.Push(entry);
}
}
LogEntryView GetFromPool() {
LogEntryView entry;
if(pool.Count > 0) {
entry = pool.Pop();
}
else {
entry = activeEntries[0];
activeEntries.RemoveAt(0);
}
entry.gameObject.SetActive(true);
entry.transform.SetAsLastSibling();
return entry;
}
void ReturnToPool(LogEntryView entry) {
entry.ClearEntry();
entry.gameObject.SetActive(false);
pool.Push(entry);
}
void HandleEntryAdded(LogEntry entry) {
if(channelFilter.HasValue && entry.channel != channelFilter.Value) {
return;
}
var view = GetFromPool();
view.SetEntry(in entry);
activeEntries.Add(view);
if(autoScroll) {
RequestScrollToBottom();
}
}
void RequestScrollToBottom() {
if(scrollCoroutine != null) {
StopCoroutine(scrollCoroutine);
}
scrollCoroutine = StartCoroutine(ScrollToBottomRoutine());
}
IEnumerator ScrollToBottomRoutine() {
scrollingToBottom = true;
yield return null;
LayoutRebuilder.ForceRebuildLayoutImmediate(content);
scrollRect.verticalNormalizedPosition = 0f;
yield return null;
scrollingToBottom = false;
scrollCoroutine = null;
}
void HandleCleared() {
for(int i = activeEntries.Count - 1; i >= 0; i--) {
ReturnToPool(activeEntries[i]);
}
activeEntries.Clear();
if(store.Count > 0) {
RebuildFromStore();
}
}
void RebuildFromStore() {
var entries = store.GetEntries();
for(int i = 0; i < entries.Length; i++) {
if(channelFilter.HasValue && entries[i].channel != channelFilter.Value) {
continue;
}
var view = GetFromPool();
view.SetEntry(in entries[i]);
activeEntries.Add(view);
}
if(autoScroll) {
RequestScrollToBottom();
}
}
void HandleScrollChanged(Vector2 position) {
if(scrollingToBottom) {
return;
}
autoScroll = position.y <= 0.01f;
}
}
}

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fileFormatVersion: 2
guid: 786fb23f28122964cb30678ea785bd40

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using TMPro;
using UnityEngine;
namespace Jovian.InGameLogging.UI {
public class LogEntryView : MonoBehaviour {
[SerializeField] TMP_Text messageText;
public void SetEntry(in LogEntry entry) {
messageText.text = entry.message;
}
public void ClearEntry() {
messageText.text = string.Empty;
}
}
}

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fileFormatVersion: 2
guid: 5526887cdf77a54439357be8b5754ffc