added code from unity
This commit is contained in:
8
Editor.meta
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8
Editor.meta
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fileFormatVersion: 2
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guid: 1e182a45ed498c445b141e9ec6395805
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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338
Editor/GameLogViewerWindow.cs
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338
Editor/GameLogViewerWindow.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text.RegularExpressions;
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using Jovian.SaveSystem;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace Jovian.InGameLogging.Editor {
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public class GameLogViewerWindow : EditorWindow {
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private static readonly Regex richTextRegex = new(@"<[^>]+>", RegexOptions.Compiled);
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private Vector2 slotListScroll;
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private Vector2 logEntriesScroll;
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private List<SessionGroup> sessions = new();
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private SaveSlotEntry selectedSlot;
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private List<LogEntry> loadedEntries = new();
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private List<LogEntry> filteredEntries = new();
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private List<string> channelNames = new();
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private int selectedChannelIndex;
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private string savePath;
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private GUIStyle channelTagStyle;
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private GUIStyle timeStyle;
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private GUIStyle messageStyle;
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private GUIStyle slotButtonStyle;
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private GUIStyle noDataStyle;
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private bool stylesInitialized;
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[MenuItem("Jovian/In-Game Logging/Log Viewer")]
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public static void ShowWindow() {
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var window = GetWindow<GameLogViewerWindow>("In-Game Log Viewer");
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window.minSize = new Vector2(500, 400);
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window.Show();
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}
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private void OnEnable() {
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ScanSaves();
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}
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private void InitStyles() {
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if(stylesInitialized) {
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return;
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}
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channelTagStyle = new GUIStyle(EditorStyles.miniLabel) {
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fontStyle = FontStyle.Bold,
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normal = { textColor = new Color(0.5f, 0.8f, 1f) },
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fixedWidth = 120,
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alignment = TextAnchor.MiddleLeft
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};
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timeStyle = new GUIStyle(EditorStyles.miniLabel) {
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normal = { textColor = new Color(0.6f, 0.6f, 0.6f) },
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fixedWidth = 70,
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alignment = TextAnchor.MiddleRight
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};
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messageStyle = new GUIStyle(EditorStyles.label) {
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wordWrap = false,
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richText = false
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};
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slotButtonStyle = new GUIStyle(EditorStyles.toolbarButton) {
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alignment = TextAnchor.MiddleLeft,
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fixedHeight = 22
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};
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noDataStyle = new GUIStyle(EditorStyles.centeredGreyMiniLabel) {
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fontSize = 12,
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wordWrap = true
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};
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stylesInitialized = true;
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}
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private void OnGUI() {
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InitStyles();
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DrawToolbar();
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if(sessions.Count == 0) {
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EditorGUILayout.LabelField("No save files found.\nPlay the game and save to generate log data.",
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noDataStyle, GUILayout.ExpandHeight(true));
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return;
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}
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DrawSlotList();
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DrawChannelFilter();
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DrawLogEntries();
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}
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private void DrawToolbar() {
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EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
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GUILayout.FlexibleSpace();
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if(GUILayout.Button("Refresh", EditorStyles.toolbarButton, GUILayout.Width(60))) {
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ScanSaves();
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}
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EditorGUILayout.EndHorizontal();
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}
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private void DrawSlotList() {
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EditorGUILayout.LabelField("Save Slots", EditorStyles.boldLabel);
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slotListScroll = EditorGUILayout.BeginScrollView(slotListScroll, GUILayout.MaxHeight(200));
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foreach(var session in sessions) {
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session.foldout = EditorGUILayout.Foldout(session.foldout, session.displayName, true);
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if(!session.foldout) {
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continue;
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}
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EditorGUI.indentLevel++;
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foreach(var slot in session.slots) {
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var isSelected = selectedSlot != null && selectedSlot.filePath == slot.filePath;
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var style = new GUIStyle(slotButtonStyle);
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if(isSelected) {
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style.fontStyle = FontStyle.Bold;
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}
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if(GUILayout.Button($" {slot.displayName}", style)) {
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SelectSlot(slot);
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}
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}
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.EndScrollView();
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DrawSeparator();
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}
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private void DrawChannelFilter() {
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if(loadedEntries.Count == 0) {
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return;
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}
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("Channel filter:", GUILayout.Width(90));
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var newIndex = EditorGUILayout.Popup(selectedChannelIndex, channelNames.ToArray());
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if(newIndex != selectedChannelIndex) {
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selectedChannelIndex = newIndex;
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ApplyChannelFilter();
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}
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EditorGUILayout.EndHorizontal();
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}
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private void DrawLogEntries() {
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if(selectedSlot == null) {
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EditorGUILayout.LabelField("Select a save slot to view its log entries.", noDataStyle, GUILayout.ExpandHeight(true));
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return;
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}
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if(filteredEntries.Count == 0) {
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EditorGUILayout.LabelField("No log entries in this save.", noDataStyle, GUILayout.ExpandHeight(true));
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return;
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}
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EditorGUILayout.LabelField($"{filteredEntries.Count} entries", EditorStyles.miniLabel);
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logEntriesScroll = EditorGUILayout.BeginScrollView(logEntriesScroll, GUILayout.ExpandHeight(true));
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foreach(var entry in filteredEntries) {
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField($"[{entry.channel}]", channelTagStyle);
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EditorGUILayout.LabelField(FormatTime(entry.gameTime), timeStyle);
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EditorGUILayout.LabelField(StripRichText(entry.message), messageStyle);
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.EndScrollView();
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}
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private void DrawSeparator() {
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var rect = EditorGUILayout.GetControlRect(false, 1);
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EditorGUI.DrawRect(rect, new Color(0.3f, 0.3f, 0.3f));
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}
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private void ScanSaves() {
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sessions.Clear();
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selectedSlot = null;
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loadedEntries.Clear();
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filteredEntries.Clear();
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channelNames.Clear();
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selectedChannelIndex = 0;
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var settings = SaveSystemSettings.Load();
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savePath = Path.Combine(Application.persistentDataPath, settings.saveDirectoryName);
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var indexPath = Path.Combine(savePath, "index.json");
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if(!File.Exists(indexPath)) {
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return;
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}
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try {
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var indexJson = File.ReadAllText(indexPath);
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var index = JsonConvert.DeserializeObject<SaveIndex>(indexJson);
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if(index?.sessions == null || index.slots == null) {
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return;
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}
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var slotsBySession = new Dictionary<string, List<SaveSlotEntry>>();
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foreach(var slot in index.slots) {
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if(!slotsBySession.ContainsKey(slot.sessionId)) {
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slotsBySession[slot.sessionId] = new List<SaveSlotEntry>();
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}
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slotsBySession[slot.sessionId].Add(new SaveSlotEntry {
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sessionId = slot.sessionId,
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displayName = slot.DisplayLabel + " " + DateTimeOffset.FromUnixTimeMilliseconds(slot.timestampUtc).LocalDateTime.ToString("HH:mm"),
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filePath = slot.filePath,
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timestampUtc = slot.timestampUtc
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});
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}
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foreach(var session in index.sessions) {
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if(!slotsBySession.TryGetValue(session.sessionId, out var slots)) {
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continue;
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}
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slots.Sort((a, b) => b.timestampUtc.CompareTo(a.timestampUtc));
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sessions.Add(new SessionGroup {
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sessionId = session.sessionId,
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displayName = $"Session ({DateTimeOffset.FromUnixTimeMilliseconds(session.lastSaveDateUtc).LocalDateTime:yyyy-MM-dd HH:mm})",
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foldout = true,
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slots = slots
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});
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}
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sessions.Sort((a, b) => string.Compare(b.sessionId, a.sessionId, StringComparison.Ordinal));
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}
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catch(Exception e) {
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Debug.LogError($"[GameLogViewer] Failed to read save index: {e.Message}");
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}
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}
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private void SelectSlot(SaveSlotEntry slot) {
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selectedSlot = slot;
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loadedEntries.Clear();
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filteredEntries.Clear();
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channelNames.Clear();
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channelNames.Add("All");
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selectedChannelIndex = 0;
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var fullPath = Path.Combine(savePath, slot.filePath);
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if(!File.Exists(fullPath)) {
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Debug.LogWarning($"[GameLogViewer] Save file not found: {fullPath}");
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return;
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}
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try {
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var bytes = File.ReadAllBytes(fullPath);
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var serializer = new JsonSaveSerializer();
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var envelope = serializer.Deserialize<SaveEnvelope>(bytes);
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if(envelope?.payload == null) {
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return;
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}
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// Navigate via JToken to avoid coupling to NoxSavedDataSet
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var gameLogToken = envelope.payload["gameLogData"];
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if(gameLogToken == null) {
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return;
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}
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var entriesToken = gameLogToken["entries"];
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if(entriesToken == null) {
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return;
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}
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var logData = entriesToken.ToObject<List<LogEntry>>();
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if(logData == null) {
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return;
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}
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loadedEntries.AddRange(logData);
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// Build channel list
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var uniqueChannels = new HashSet<string>();
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foreach(var entry in loadedEntries) {
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var channelId = entry.channel.Id;
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if(!string.IsNullOrEmpty(channelId) && uniqueChannels.Add(channelId)) {
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channelNames.Add(channelId);
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}
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}
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ApplyChannelFilter();
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}
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catch(Exception e) {
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Debug.LogError($"[GameLogViewer] Failed to load save: {e.Message}");
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}
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}
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private void ApplyChannelFilter() {
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filteredEntries.Clear();
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if(selectedChannelIndex == 0) {
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filteredEntries.AddRange(loadedEntries);
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}
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else {
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var channelId = channelNames[selectedChannelIndex];
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foreach(var entry in loadedEntries) {
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if(entry.channel.Id == channelId) {
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filteredEntries.Add(entry);
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}
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}
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}
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}
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private static string StripRichText(string text) {
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return string.IsNullOrEmpty(text) ? string.Empty : richTextRegex.Replace(text, string.Empty);
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}
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private static string FormatTime(float gameTime) {
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var minutes = (int)(gameTime / 60f);
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var seconds = gameTime % 60f;
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return $"{minutes}:{seconds:00.0}";
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}
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// Internal types for deserialization -- mirrors save system index structure
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[Serializable]
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private sealed class SaveIndex {
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public List<SaveSessionInfo> sessions;
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public List<SaveSlotInfo> slots;
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}
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private sealed class SessionGroup {
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public string sessionId;
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public string displayName;
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public bool foldout;
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public List<SaveSlotEntry> slots;
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}
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private sealed class SaveSlotEntry {
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public string sessionId;
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public string displayName;
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public string filePath;
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public long timestampUtc;
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}
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}
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}
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2
Editor/GameLogViewerWindow.cs.meta
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2
Editor/GameLogViewerWindow.cs.meta
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fileFormatVersion: 2
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guid: 6f19bfe069d21db41a998154aa0876fb
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19
Editor/Jovian.InGameLogging.Editor.asmdef
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19
Editor/Jovian.InGameLogging.Editor.asmdef
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{
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"name": "Jovian.InGameLogging.Editor",
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"rootNamespace": "Jovian.InGameLogging.Editor",
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"references": [
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"Jovian.InGameLogging",
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"Jovian.SaveSystem"
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],
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"includePlatforms": ["Editor"],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"Newtonsoft.Json.dll"
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],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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7
Editor/Jovian.InGameLogging.Editor.asmdef.meta
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7
Editor/Jovian.InGameLogging.Editor.asmdef.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 48c945ba5ea83b144b5bbf4eaf33fe29
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AssemblyDefinitionImporter:
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externalObjects: {}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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263
README.md
263
README.md
@@ -1,3 +1,262 @@
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# unity-ingame-logging
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# Jovian In-Game Logging
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A low-allocation in-game logging system for Unity with channel-based filtering, pooled UI, and save system integration. This is a player-facing game log (combat feed, event history), not a debug logger.
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A low-allocation in-game logging system for Unity with channel-based filtering, pooled UI, and save system integration. This is a player-facing game log (combat feed, event history), not a debug logger.
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## Requirements
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||||
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||||
- Unity 2022.3 or later
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||||
- Dependencies:
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||||
- `com.unity.textmeshpro` 3.0.6+
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||||
- `com.unity.nuget.newtonsoft-json` 3.2.1+
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||||
- `com.jovian.savesystem` 0.1.0+
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||||
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||||
## Quick Start
|
||||
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||||
### 1. Create the store
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`GameLogStore` is the central service that holds log entries in a ring buffer. Create it once and pass it via constructor injection.
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||||
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||||
```csharp
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||||
// Default capacity of 500 entries
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var logStore = new GameLogStore();
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||||
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||||
// Or specify a custom capacity
|
||||
var logStore = new GameLogStore(capacity: 1000);
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||||
```
|
||||
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||||
### 2. Create a logger
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||||
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||||
`InGameLogger` is a lightweight facade bound to a specific channel. Create one per system or class that needs to write log entries.
|
||||
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||||
```csharp
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||||
var combatLogger = new InGameLogger(logStore, LogChannel.Combat);
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||||
var worldLogger = new InGameLogger(logStore, LogChannel.World);
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||||
```
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||||
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||||
### 3. Log messages
|
||||
|
||||
```csharp
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||||
combatLogger.Log("Kael strikes the skeleton for 12 damage.");
|
||||
combatLogger.Log("Critical hit!", "#FF4444");
|
||||
```
|
||||
|
||||
### 4. Set up the UI
|
||||
|
||||
Add a `GameLogView` component to a GameObject with a `ScrollRect`. Assign the `ScrollRect`, a content `RectTransform`, and a `LogEntryView` prefab in the Inspector. Then initialize from code:
|
||||
|
||||
```csharp
|
||||
// Show all channels
|
||||
gameLogView.Initialize(logStore);
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||||
|
||||
// Or filter to a single channel
|
||||
gameLogView.Initialize(logStore, LogChannel.Combat);
|
||||
```
|
||||
|
||||
The view uses object pooling internally. It auto-scrolls to the bottom as new entries arrive and pauses auto-scroll when the player scrolls up manually.
|
||||
|
||||
## Prefab Setup
|
||||
|
||||
The UI requires two prefabs: a **LogEntryView prefab** (the individual log row) and a **GameLogView prefab** (the scrollable container).
|
||||
|
||||
### LogEntryView prefab
|
||||
|
||||
1. Create a new GameObject, rename it `LogEntry`
|
||||
2. Add a `LayoutElement` component. Set `Preferred Height` to your desired row height (e.g. 24). Enable `Flexible Width` so it stretches to the scroll content width
|
||||
3. Add a child GameObject with a `TextMeshPro - Text (UI)` component
|
||||
- Set `Overflow` to `Ellipsis` or `Truncate` (prevents text from spilling outside the row)
|
||||
- Anchor and stretch it to fill the parent (`Left: 0, Right: 0, Top: 0, Bottom: 0`)
|
||||
- Set font, font size, and color to match your game's UI style
|
||||
- `Rich Text` should remain enabled (default)
|
||||
4. Add the `LogEntryView` component to the root `LogEntry` GameObject
|
||||
5. Drag the child `TMP_Text` into the `LogEntryView.messageText` field
|
||||
6. Save as a prefab
|
||||
|
||||
### GameLogView prefab
|
||||
|
||||
1. Create a new UI GameObject with a `ScrollRect` component
|
||||
- Disable `Horizontal` scrolling, keep `Vertical` enabled
|
||||
- Set `Movement Type` to `Clamped` or `Elastic` as preferred
|
||||
- Set `Scroll Sensitivity` to a comfortable value (e.g. 20)
|
||||
2. Add a child `Content` GameObject as the scroll content area
|
||||
- Add a `RectTransform` anchored top-left, pivot `(0, 1)`, with a `VerticalLayoutGroup`:
|
||||
- `Child Alignment`: Upper Left
|
||||
- `Child Force Expand Width`: true, `Height`: false
|
||||
- `Spacing`: 2 (gap between log rows)
|
||||
- `Padding`: set as needed
|
||||
- Add a `ContentSizeFitter` with `Vertical Fit` set to `Preferred Size` (so it grows as entries are added)
|
||||
- Assign this as the `ScrollRect.Content`
|
||||
3. Optionally add a `Scrollbar` child for the vertical scrollbar, and assign it to `ScrollRect.Vertical Scrollbar`
|
||||
4. Optionally add a `Mask` or `RectMask2D` on the scroll viewport to clip entries outside the visible area
|
||||
5. Add the `GameLogView` component to the root GameObject
|
||||
6. Assign the fields in the Inspector:
|
||||
- `scrollRect`: the `ScrollRect` component
|
||||
- `content`: the `Content` child's `RectTransform`
|
||||
- `entryPrefab`: your `LogEntryView` prefab
|
||||
- `poolSize`: number of pre-instantiated entries (default 20, increase for taller views)
|
||||
|
||||
### Initialization from code
|
||||
|
||||
After instantiating or finding the `GameLogView` in the scene:
|
||||
|
||||
```csharp
|
||||
var gameLogView = Object.FindFirstObjectByType<GameLogView>();
|
||||
gameLogView.Initialize(logStore);
|
||||
|
||||
// Or filtered to a single channel:
|
||||
gameLogView.Initialize(logStore, LogChannel.Combat);
|
||||
```
|
||||
|
||||
## Log Channels
|
||||
|
||||
### Built-in channels
|
||||
|
||||
| Channel | Usage |
|
||||
|---------|-------|
|
||||
| `LogChannel.Combat` | Combat events, damage, abilities |
|
||||
| `LogChannel.CharacterCreation` | Character creation flow |
|
||||
| `LogChannel.World` | World events, exploration |
|
||||
| `LogChannel.General` | General-purpose messages |
|
||||
|
||||
### Custom channels
|
||||
|
||||
`LogChannel` is a readonly struct keyed by a string ID. Define custom channels as static fields:
|
||||
|
||||
```csharp
|
||||
public static class MyLogChannels {
|
||||
public static readonly LogChannel Trading = new("Trading");
|
||||
public static readonly LogChannel Dialogue = new("Dialogue");
|
||||
}
|
||||
```
|
||||
|
||||
Then use them like any built-in channel:
|
||||
|
||||
```csharp
|
||||
var tradeLogger = new InGameLogger(logStore, MyLogChannels.Trading);
|
||||
tradeLogger.Log("Sold Iron Sword for 50 gold.");
|
||||
```
|
||||
|
||||
## Enable / Disable Channels
|
||||
|
||||
Each logger can be toggled on or off. When disabled, calls to `Log` are silently dropped (no allocation, no entry added). All channels are enabled by default.
|
||||
|
||||
```csharp
|
||||
var combatLog = new InGameLogger(logStore, LogChannel.Combat);
|
||||
|
||||
combatLog.Disable();
|
||||
combatLog.Log("This message is silently dropped.");
|
||||
|
||||
combatLog.Enable();
|
||||
combatLog.Log("Back online.");
|
||||
|
||||
if(combatLog.IsEnabled) {
|
||||
// check state
|
||||
}
|
||||
```
|
||||
|
||||
The state lives in the `IGameLogStore`, so disabling a channel from one `InGameLogger` instance disables it for all instances using the same store and channel. You can also call the store directly:
|
||||
|
||||
```csharp
|
||||
logStore.DisableChannel(LogChannel.World);
|
||||
logStore.EnableChannel(LogChannel.World);
|
||||
bool enabled = logStore.IsChannelEnabled(LogChannel.World);
|
||||
```
|
||||
|
||||
## Rich Text
|
||||
|
||||
Log messages support TextMeshPro rich text tags. The `InGameLogger.Log(message, hexColor)` overload wraps the message in a `<color>` tag automatically:
|
||||
|
||||
```csharp
|
||||
logger.Log("Poisoned!", "#00FF00");
|
||||
// Stored as: <color=#00FF00>Poisoned!</color>
|
||||
```
|
||||
|
||||
You can also embed TMP tags directly in the message string:
|
||||
|
||||
```csharp
|
||||
logger.Log("Gained <b>+5</b> <color=#FFD700>experience</color>.");
|
||||
```
|
||||
|
||||
## Save / Load Integration
|
||||
|
||||
`GameLogStore` supports serializing its contents for use with a save system.
|
||||
|
||||
### Save
|
||||
|
||||
```csharp
|
||||
GameLogSaveData saveData = logStore.GetSaveData();
|
||||
// Serialize saveData into your save file
|
||||
```
|
||||
|
||||
### Load
|
||||
|
||||
```csharp
|
||||
// Deserialize saveData from your save file
|
||||
logStore.RestoreFromSaveData(saveData);
|
||||
```
|
||||
|
||||
`RestoreFromSaveData` replaces the current buffer contents. If the save data contains more entries than the store's capacity, only the most recent entries are kept. The `OnCleared` event fires after restoration so the UI can rebuild.
|
||||
|
||||
### JSON serialization
|
||||
|
||||
`LogChannel` is serialized as a plain string via the included `LogChannelJsonConverter` (Newtonsoft.Json). The converter is applied via attribute on `LogEntry.channel`, so no manual converter registration is needed.
|
||||
|
||||
## API Reference
|
||||
|
||||
### LogChannel (readonly struct)
|
||||
|
||||
- `LogChannel(string id)` -- constructor
|
||||
- `string Id` -- the channel identifier
|
||||
- Static fields: `Combat`, `CharacterCreation`, `World`, `General`
|
||||
- Implements `IEquatable<LogChannel>`, ordinal string comparison
|
||||
|
||||
### LogEntry (readonly struct)
|
||||
|
||||
- `string message` -- the log message (may contain TMP rich text)
|
||||
- `LogChannel channel` -- the channel this entry belongs to
|
||||
- `float gameTime` -- `Time.time` when the entry was added
|
||||
|
||||
### InGameLogger (readonly struct)
|
||||
|
||||
- `InGameLogger(IGameLogStore store, LogChannel channel)` -- constructor
|
||||
- `void Log(string message)` -- add an entry to the store
|
||||
- `void Log(string message, string hexColor)` -- add a color-wrapped entry
|
||||
- `void Enable()` -- enable this logger's channel
|
||||
- `void Disable()` -- disable this logger's channel (Log calls are silently dropped)
|
||||
- `bool IsEnabled` -- whether this logger's channel is currently enabled
|
||||
|
||||
### IGameLogStore / GameLogStore
|
||||
|
||||
- `GameLogStore(int capacity = 500)` -- constructor with ring buffer size
|
||||
- `int Count` -- current number of entries
|
||||
- `int Capacity` -- maximum entries before oldest are overwritten
|
||||
- `void Add(LogChannel channel, string message)` -- add an entry (silently dropped if channel is disabled)
|
||||
- `void EnableChannel(LogChannel channel)` -- enable a channel
|
||||
- `void DisableChannel(LogChannel channel)` -- disable a channel
|
||||
- `bool IsChannelEnabled(LogChannel channel)` -- check if a channel is enabled
|
||||
- `void Clear()` -- remove all entries
|
||||
- `void Clear(LogChannel channel)` -- remove entries for a specific channel
|
||||
- `ReadOnlySpan<LogEntry> GetEntries()` -- all entries in chronological order
|
||||
- `int GetEntries(LogChannel channel, List<LogEntry> results)` -- filtered entries, returns count
|
||||
- `event Action<LogEntry> OnEntryAdded` -- fires after each new entry
|
||||
- `event Action OnCleared` -- fires after `Clear()` or `RestoreFromSaveData()`
|
||||
- `GameLogSaveData GetSaveData()` -- snapshot for serialization
|
||||
- `void RestoreFromSaveData(GameLogSaveData data)` -- replace contents from save data
|
||||
|
||||
### GameLogSaveData
|
||||
|
||||
- `List<LogEntry> entries` -- serializable entry list
|
||||
|
||||
### GameLogView (MonoBehaviour) -- `Jovian.InGameLogging.UI`
|
||||
|
||||
- `void Initialize(IGameLogStore store, LogChannel? channelFilter = null)` -- bind to a store, optionally filtering to one channel
|
||||
- Requires: `ScrollRect`, content `RectTransform`, and `LogEntryView` prefab assigned in Inspector
|
||||
|
||||
### LogEntryView (MonoBehaviour) -- `Jovian.InGameLogging.UI`
|
||||
|
||||
- `void SetEntry(in LogEntry entry)` -- display an entry
|
||||
- `void ClearEntry()` -- reset the text
|
||||
- Requires: `TMP_Text` reference assigned in Inspector
|
||||
|
||||
### LogChannelJsonConverter
|
||||
|
||||
- Newtonsoft.Json `JsonConverter<LogChannel>` -- serializes `LogChannel` as its string ID
|
||||
|
||||
7
README.md.meta
Normal file
7
README.md.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8a8d67e42da5eea4a873d8f632bacbbe
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Runtime.meta
Normal file
8
Runtime.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51325b1e7a05b6740a458bdcae9f8998
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
17
Runtime/GameLogSaveData.cs
Normal file
17
Runtime/GameLogSaveData.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Jovian.InGameLogging {
|
||||
[Serializable]
|
||||
public sealed class GameLogSaveData {
|
||||
public List<LogEntry> entries;
|
||||
|
||||
public GameLogSaveData() {
|
||||
entries = new List<LogEntry>();
|
||||
}
|
||||
|
||||
public GameLogSaveData(List<LogEntry> entries) {
|
||||
this.entries = entries;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Runtime/GameLogSaveData.cs.meta
Normal file
2
Runtime/GameLogSaveData.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 965eab6edce9dbc49b93d0bda0ad6f6c
|
||||
122
Runtime/GameLogStore.cs
Normal file
122
Runtime/GameLogStore.cs
Normal file
@@ -0,0 +1,122 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Jovian.InGameLogging {
|
||||
public sealed class GameLogStore : IGameLogStore {
|
||||
private readonly LogEntry[] buffer;
|
||||
private readonly HashSet<LogChannel> disabledChannels = new();
|
||||
private int head;
|
||||
private int count;
|
||||
|
||||
public int Count => count;
|
||||
public int Capacity => buffer.Length;
|
||||
|
||||
public event Action<LogEntry> OnEntryAdded;
|
||||
public event Action OnCleared;
|
||||
|
||||
public GameLogStore(int capacity = 500) {
|
||||
buffer = new LogEntry[capacity];
|
||||
head = 0;
|
||||
count = 0;
|
||||
}
|
||||
|
||||
public void Add(LogChannel channel, string message) {
|
||||
if(disabledChannels.Contains(channel)) {
|
||||
return;
|
||||
}
|
||||
var entry = new LogEntry(message, channel, Time.time);
|
||||
buffer[head] = entry;
|
||||
head = (head + 1) % buffer.Length;
|
||||
if(count < buffer.Length) {
|
||||
count++;
|
||||
}
|
||||
OnEntryAdded?.Invoke(entry);
|
||||
}
|
||||
|
||||
public void EnableChannel(LogChannel channel) {
|
||||
disabledChannels.Remove(channel);
|
||||
}
|
||||
|
||||
public void DisableChannel(LogChannel channel) {
|
||||
disabledChannels.Add(channel);
|
||||
}
|
||||
|
||||
public bool IsChannelEnabled(LogChannel channel) {
|
||||
return !disabledChannels.Contains(channel);
|
||||
}
|
||||
|
||||
public void Clear() {
|
||||
head = 0;
|
||||
count = 0;
|
||||
OnCleared?.Invoke();
|
||||
}
|
||||
|
||||
public void Clear(LogChannel channel) {
|
||||
var kept = new List<LogEntry>(count);
|
||||
var entries = GetEntries();
|
||||
for(var i = 0; i < entries.Length; i++) {
|
||||
if(entries[i].channel != channel) {
|
||||
kept.Add(entries[i]);
|
||||
}
|
||||
}
|
||||
|
||||
head = 0;
|
||||
count = 0;
|
||||
for(var i = 0; i < kept.Count; i++) {
|
||||
buffer[i] = kept[i];
|
||||
count++;
|
||||
}
|
||||
head = count % buffer.Length;
|
||||
OnCleared?.Invoke();
|
||||
}
|
||||
|
||||
public ReadOnlySpan<LogEntry> GetEntries() {
|
||||
if(count < buffer.Length) {
|
||||
return new ReadOnlySpan<LogEntry>(buffer, 0, count);
|
||||
}
|
||||
var result = new LogEntry[count];
|
||||
var start = head;
|
||||
for(var i = 0; i < count; i++) {
|
||||
result[i] = buffer[(start + i) % buffer.Length];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public int GetEntries(LogChannel channel, List<LogEntry> results) {
|
||||
results.Clear();
|
||||
var entries = GetEntries();
|
||||
for(var i = 0; i < entries.Length; i++) {
|
||||
if(entries[i].channel == channel) {
|
||||
results.Add(entries[i]);
|
||||
}
|
||||
}
|
||||
return results.Count;
|
||||
}
|
||||
|
||||
public GameLogSaveData GetSaveData() {
|
||||
var entries = GetEntries();
|
||||
var list = new List<LogEntry>(entries.Length);
|
||||
foreach(var t in entries) {
|
||||
list.Add(t);
|
||||
}
|
||||
return new GameLogSaveData(list);
|
||||
}
|
||||
|
||||
public void RestoreFromSaveData(GameLogSaveData data) {
|
||||
head = 0;
|
||||
count = 0;
|
||||
if(data?.entries == null) {
|
||||
OnCleared?.Invoke();
|
||||
return;
|
||||
}
|
||||
var startIndex = Math.Max(0, data.entries.Count - buffer.Length);
|
||||
for(var i = startIndex; i < data.entries.Count; i++) {
|
||||
buffer[count] = data.entries[i];
|
||||
count++;
|
||||
}
|
||||
head = count % buffer.Length;
|
||||
OnCleared?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Runtime/GameLogStore.cs.meta
Normal file
2
Runtime/GameLogStore.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1eb9ff03ddd225e46852cb92ba213bc7
|
||||
25
Runtime/IGameLogStore.cs
Normal file
25
Runtime/IGameLogStore.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Jovian.InGameLogging {
|
||||
public interface IGameLogStore {
|
||||
int Count { get; }
|
||||
int Capacity { get; }
|
||||
|
||||
void Add(LogChannel channel, string message);
|
||||
void EnableChannel(LogChannel channel);
|
||||
void DisableChannel(LogChannel channel);
|
||||
bool IsChannelEnabled(LogChannel channel);
|
||||
void Clear();
|
||||
void Clear(LogChannel channel);
|
||||
|
||||
ReadOnlySpan<LogEntry> GetEntries();
|
||||
int GetEntries(LogChannel channel, List<LogEntry> results);
|
||||
|
||||
event Action<LogEntry> OnEntryAdded;
|
||||
event Action OnCleared;
|
||||
|
||||
GameLogSaveData GetSaveData();
|
||||
void RestoreFromSaveData(GameLogSaveData data);
|
||||
}
|
||||
}
|
||||
2
Runtime/IGameLogStore.cs.meta
Normal file
2
Runtime/IGameLogStore.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5fac89eac17e874e888928c9618e812
|
||||
36
Runtime/InGameLogger.cs
Normal file
36
Runtime/InGameLogger.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Jovian.InGameLogging {
|
||||
public readonly struct InGameLogger {
|
||||
private readonly IGameLogStore store;
|
||||
private readonly LogChannel channel;
|
||||
|
||||
public InGameLogger(IGameLogStore store, LogChannel channel) {
|
||||
this.store = store;
|
||||
this.channel = channel;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Log(string message) {
|
||||
store.Add(channel, message);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Log(string message, string hexColor) {
|
||||
var prefix = hexColor.Length > 0 && hexColor[0] == '#' ? "" : "#";
|
||||
store.Add(channel, $"<color={prefix}{hexColor}>{message}</color>");
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enable() {
|
||||
store.EnableChannel(channel);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Disable() {
|
||||
store.DisableChannel(channel);
|
||||
}
|
||||
|
||||
public bool IsEnabled => store.IsChannelEnabled(channel);
|
||||
}
|
||||
}
|
||||
2
Runtime/InGameLogger.cs.meta
Normal file
2
Runtime/InGameLogger.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 79d11c151d20d2c41a4ad5e288a4f16f
|
||||
19
Runtime/Jovian.InGameLogging.asmdef
Normal file
19
Runtime/Jovian.InGameLogging.asmdef
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Jovian.InGameLogging",
|
||||
"rootNamespace": "Jovian.InGameLogging",
|
||||
"references": [
|
||||
"Unity.TextMeshPro",
|
||||
"Jovian.SaveSystem"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": true,
|
||||
"precompiledReferences": [
|
||||
"Newtonsoft.Json.dll"
|
||||
],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Runtime/Jovian.InGameLogging.asmdef.meta
Normal file
7
Runtime/Jovian.InGameLogging.asmdef.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6053f37e557f955418ef96fdf46f7d6b
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
44
Runtime/LogChannel.cs
Normal file
44
Runtime/LogChannel.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Jovian.InGameLogging {
|
||||
[Serializable]
|
||||
public readonly struct LogChannel : IEquatable<LogChannel> {
|
||||
private readonly string id;
|
||||
|
||||
public string Id => id;
|
||||
|
||||
public LogChannel(string id) {
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
public static readonly LogChannel Combat = new("Combat");
|
||||
public static readonly LogChannel CharacterCreation = new("CharacterCreation");
|
||||
public static readonly LogChannel World = new("World");
|
||||
public static readonly LogChannel General = new("General");
|
||||
|
||||
public bool Equals(LogChannel other) {
|
||||
return string.Equals(id, other.id, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj) {
|
||||
return obj is LogChannel other && Equals(other);
|
||||
}
|
||||
|
||||
public override int GetHashCode() {
|
||||
return id != null ? id.GetHashCode() : 0;
|
||||
}
|
||||
|
||||
public override string ToString() {
|
||||
return id ?? string.Empty;
|
||||
}
|
||||
|
||||
public static bool operator ==(LogChannel left, LogChannel right) {
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
public static bool operator !=(LogChannel left, LogChannel right) {
|
||||
return !left.Equals(right);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Runtime/LogChannel.cs.meta
Normal file
2
Runtime/LogChannel.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 08b1132b10325ce4d922fa7b207db4e0
|
||||
15
Runtime/LogChannelJsonConverter.cs
Normal file
15
Runtime/LogChannelJsonConverter.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Jovian.InGameLogging {
|
||||
public sealed class LogChannelJsonConverter : JsonConverter<LogChannel> {
|
||||
public override void WriteJson(JsonWriter writer, LogChannel value, JsonSerializer serializer) {
|
||||
writer.WriteValue(value.Id);
|
||||
}
|
||||
|
||||
public override LogChannel ReadJson(JsonReader reader, Type objectType, LogChannel existingValue, bool hasExistingValue, JsonSerializer serializer) {
|
||||
var id = reader.Value as string;
|
||||
return new LogChannel(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Runtime/LogChannelJsonConverter.cs.meta
Normal file
2
Runtime/LogChannelJsonConverter.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3c3eb6d23e195e345a3546749ca4e96f
|
||||
20
Runtime/LogEntry.cs
Normal file
20
Runtime/LogEntry.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Jovian.InGameLogging {
|
||||
[Serializable]
|
||||
public readonly struct LogEntry {
|
||||
[JsonProperty] public readonly string message;
|
||||
|
||||
[JsonProperty] [JsonConverter(typeof(LogChannelJsonConverter))]
|
||||
public readonly LogChannel channel;
|
||||
|
||||
[JsonProperty] public readonly float gameTime;
|
||||
|
||||
public LogEntry(string message, LogChannel channel, float gameTime) {
|
||||
this.message = message;
|
||||
this.channel = channel;
|
||||
this.gameTime = gameTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Runtime/LogEntry.cs.meta
Normal file
2
Runtime/LogEntry.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0f79543f908769543ac8fc14e138df62
|
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8
Runtime/UI.meta
Normal file
8
Runtime/UI.meta
Normal file
@@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: b1125aedc37d43948aeef186bccbeac8
|
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
|
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assetBundleVariant:
|
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137
Runtime/UI/GameLogView.cs
Normal file
137
Runtime/UI/GameLogView.cs
Normal file
@@ -0,0 +1,137 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Jovian.InGameLogging.UI {
|
||||
public class GameLogView : MonoBehaviour {
|
||||
[SerializeField] ScrollRect scrollRect;
|
||||
[SerializeField] RectTransform content;
|
||||
[SerializeField] LogEntryView entryPrefab;
|
||||
[SerializeField] int poolSize = 20;
|
||||
|
||||
IGameLogStore store;
|
||||
LogChannel? channelFilter;
|
||||
bool autoScroll = true;
|
||||
bool scrollingToBottom;
|
||||
Coroutine scrollCoroutine;
|
||||
|
||||
readonly List<LogEntryView> activeEntries = new();
|
||||
readonly Stack<LogEntryView> pool = new();
|
||||
|
||||
public void Initialize(IGameLogStore store, LogChannel? channelFilter = null) {
|
||||
this.store = store;
|
||||
this.channelFilter = channelFilter;
|
||||
|
||||
WarmPool();
|
||||
store.OnEntryAdded += HandleEntryAdded;
|
||||
store.OnCleared += HandleCleared;
|
||||
scrollRect.onValueChanged.AddListener(HandleScrollChanged);
|
||||
|
||||
RebuildFromStore();
|
||||
}
|
||||
|
||||
void OnDestroy() {
|
||||
if(store != null) {
|
||||
store.OnEntryAdded -= HandleEntryAdded;
|
||||
store.OnCleared -= HandleCleared;
|
||||
}
|
||||
if(scrollRect != null) {
|
||||
scrollRect.onValueChanged.RemoveListener(HandleScrollChanged);
|
||||
}
|
||||
}
|
||||
|
||||
void WarmPool() {
|
||||
for(int i = 0; i < poolSize; i++) {
|
||||
var entry = Instantiate(entryPrefab, content);
|
||||
entry.gameObject.SetActive(false);
|
||||
pool.Push(entry);
|
||||
}
|
||||
}
|
||||
|
||||
LogEntryView GetFromPool() {
|
||||
LogEntryView entry;
|
||||
if(pool.Count > 0) {
|
||||
entry = pool.Pop();
|
||||
}
|
||||
else {
|
||||
entry = activeEntries[0];
|
||||
activeEntries.RemoveAt(0);
|
||||
}
|
||||
entry.gameObject.SetActive(true);
|
||||
entry.transform.SetAsLastSibling();
|
||||
return entry;
|
||||
}
|
||||
|
||||
void ReturnToPool(LogEntryView entry) {
|
||||
entry.ClearEntry();
|
||||
entry.gameObject.SetActive(false);
|
||||
pool.Push(entry);
|
||||
}
|
||||
|
||||
void HandleEntryAdded(LogEntry entry) {
|
||||
if(channelFilter.HasValue && entry.channel != channelFilter.Value) {
|
||||
return;
|
||||
}
|
||||
|
||||
var view = GetFromPool();
|
||||
view.SetEntry(in entry);
|
||||
activeEntries.Add(view);
|
||||
|
||||
if(autoScroll) {
|
||||
RequestScrollToBottom();
|
||||
}
|
||||
}
|
||||
|
||||
void RequestScrollToBottom() {
|
||||
if(scrollCoroutine != null) {
|
||||
StopCoroutine(scrollCoroutine);
|
||||
}
|
||||
scrollCoroutine = StartCoroutine(ScrollToBottomRoutine());
|
||||
}
|
||||
|
||||
IEnumerator ScrollToBottomRoutine() {
|
||||
scrollingToBottom = true;
|
||||
yield return null;
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(content);
|
||||
scrollRect.verticalNormalizedPosition = 0f;
|
||||
yield return null;
|
||||
scrollingToBottom = false;
|
||||
scrollCoroutine = null;
|
||||
}
|
||||
|
||||
void HandleCleared() {
|
||||
for(int i = activeEntries.Count - 1; i >= 0; i--) {
|
||||
ReturnToPool(activeEntries[i]);
|
||||
}
|
||||
activeEntries.Clear();
|
||||
|
||||
if(store.Count > 0) {
|
||||
RebuildFromStore();
|
||||
}
|
||||
}
|
||||
|
||||
void RebuildFromStore() {
|
||||
var entries = store.GetEntries();
|
||||
for(int i = 0; i < entries.Length; i++) {
|
||||
if(channelFilter.HasValue && entries[i].channel != channelFilter.Value) {
|
||||
continue;
|
||||
}
|
||||
var view = GetFromPool();
|
||||
view.SetEntry(in entries[i]);
|
||||
activeEntries.Add(view);
|
||||
}
|
||||
|
||||
if(autoScroll) {
|
||||
RequestScrollToBottom();
|
||||
}
|
||||
}
|
||||
|
||||
void HandleScrollChanged(Vector2 position) {
|
||||
if(scrollingToBottom) {
|
||||
return;
|
||||
}
|
||||
autoScroll = position.y <= 0.01f;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Runtime/UI/GameLogView.cs.meta
Normal file
2
Runtime/UI/GameLogView.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 786fb23f28122964cb30678ea785bd40
|
||||
16
Runtime/UI/LogEntryView.cs
Normal file
16
Runtime/UI/LogEntryView.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Jovian.InGameLogging.UI {
|
||||
public class LogEntryView : MonoBehaviour {
|
||||
[SerializeField] TMP_Text messageText;
|
||||
|
||||
public void SetEntry(in LogEntry entry) {
|
||||
messageText.text = entry.message;
|
||||
}
|
||||
|
||||
public void ClearEntry() {
|
||||
messageText.text = string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Runtime/UI/LogEntryView.cs.meta
Normal file
2
Runtime/UI/LogEntryView.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
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fileFormatVersion: 2
|
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guid: 5526887cdf77a54439357be8b5754ffc
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790
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Normal file
790
Samples~/LogContainer.prefab
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Samples~/README.md
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3
Samples~/README.md
Normal file
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# Samples
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This folder is reserved for sample scenes and scripts demonstrating the In-Game Logging system.
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20
package.json
Normal file
20
package.json
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{
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Reference in New Issue
Block a user