Files
unity-save-system/Runtime/ISaveStorage.cs
Sebastian Bularca b5d13e86d9 copy from github
2026-03-27 15:14:08 +01:00

23 lines
752 B
C#

using System.Threading.Tasks;
namespace Jovian.SaveSystem {
/// <summary>
/// Reads and writes raw byte arrays to a persistent location.
/// Has no knowledge of save data types or serialization formats.
/// </summary>
public interface ISaveStorage {
void Write(string path, byte[] data);
byte[] Read(string path);
bool Exists(string path);
void Delete(string path);
string[] List(string directoryPath);
void CreateDirectory(string path);
Task WriteAsync(string path, byte[] data);
Task<byte[]> ReadAsync(string path);
Task<bool> ExistsAsync(string path);
Task DeleteAsync(string path);
Task<string[]> ListAsync(string directoryPath);
}
}