Files
unity-save-system/Runtime/Model/SaveEnvelope.cs
Sebastian Bularca b5d13e86d9 copy from github
2026-03-27 15:14:08 +01:00

17 lines
482 B
C#

using System;
using Newtonsoft.Json.Linq;
namespace Jovian.SaveSystem {
/// <summary>
/// On-disk wrapper that pairs minimal metadata with the game data payload.
/// Payload is stored as JToken so it remains readable JSON when using JsonSaveSerializer.
/// </summary>
[Serializable]
public sealed class SaveEnvelope {
public int version;
public long timestampUtc;
public SaveSlotType slotType;
public JToken payload;
}
}