Files
unity-save-system/Tests/Editor/SaveSlotManagerTests.cs
Sebastian Bularca b5d13e86d9 copy from github
2026-03-27 15:14:08 +01:00

151 lines
5.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
namespace Jovian.SaveSystem.Tests.Editor {
public class SaveSlotManagerTests {
private InMemorySaveStorage storage;
private SaveSystemSettings settings;
private SaveSlotManager slotManager;
[SetUp]
public void SetUp() {
storage = new InMemorySaveStorage();
settings = new SaveSystemSettings { maxAutoSavesPerSession = 3 };
slotManager = new SaveSlotManager(storage, settings);
}
[Test]
public void CreateSession_ReturnsNonEmptyId() {
string sessionId = slotManager.CreateSession();
Assert.IsNotNull(sessionId);
Assert.IsNotEmpty(sessionId);
}
[Test]
public void CreateSession_AppearsInAllSessions() {
string sessionId = slotManager.CreateSession();
IReadOnlyList<SaveSessionInfo> sessions = slotManager.GetAllSessions();
Assert.AreEqual(1, sessions.Count);
Assert.AreEqual(sessionId, sessions[0].sessionId);
}
[Test]
public void AllocateManualSlot_IncrementsSlotNumber() {
string sessionId = slotManager.CreateSession();
SaveSlotInfo slot1 = slotManager.AllocateManualSlot(sessionId);
SaveSlotInfo slot2 = slotManager.AllocateManualSlot(sessionId);
Assert.AreEqual(1, slot1.slotNumber);
Assert.AreEqual(2, slot2.slotNumber);
Assert.AreEqual(SaveSlotType.Manual, slot1.slotType);
}
[Test]
public void AllocateAutoSlot_RotatesWhenMaxReached() {
string sessionId = slotManager.CreateSession();
SaveSlotInfo slot1 = slotManager.AllocateAutoSlot(sessionId);
SaveSlotInfo slot2 = slotManager.AllocateAutoSlot(sessionId);
SaveSlotInfo slot3 = slotManager.AllocateAutoSlot(sessionId);
// 4th should rotate to reuse the oldest
SaveSlotInfo slot4 = slotManager.AllocateAutoSlot(sessionId);
// slot4 should reuse slot1's file path (oldest by timestamp)
Assert.AreEqual(slot1.filePath, slot4.filePath);
}
[Test]
public void AllocateQuickSlot_AlwaysReturnsSameSlot() {
string sessionId = slotManager.CreateSession();
SaveSlotInfo slot1 = slotManager.AllocateQuickSlot(sessionId);
SaveSlotInfo slot2 = slotManager.AllocateQuickSlot(sessionId);
Assert.AreEqual(slot1.filePath, slot2.filePath);
Assert.AreEqual(SaveSlotType.Quick, slot1.slotType);
}
[Test]
public void GetSlots_ReturnsOnlySessionSlots() {
string session1 = slotManager.CreateSession();
string session2 = slotManager.CreateSession();
slotManager.AllocateManualSlot(session1);
slotManager.AllocateManualSlot(session1);
slotManager.AllocateManualSlot(session2);
IReadOnlyList<SaveSlotInfo> slots1 = slotManager.GetSlots(session1);
IReadOnlyList<SaveSlotInfo> slots2 = slotManager.GetSlots(session2);
Assert.AreEqual(2, slots1.Count);
Assert.AreEqual(1, slots2.Count);
}
[Test]
public void HasAnySaves_FalseWhenEmpty_TrueAfterAllocation() {
Assert.IsFalse(slotManager.HasAnySaves());
string sessionId = slotManager.CreateSession();
slotManager.AllocateManualSlot(sessionId);
Assert.IsTrue(slotManager.HasAnySaves());
}
[Test]
public void DeleteSlot_RemovesFromIndex() {
string sessionId = slotManager.CreateSession();
SaveSlotInfo slot = slotManager.AllocateManualSlot(sessionId);
slotManager.DeleteSlot(slot);
Assert.AreEqual(0, slotManager.GetSlots(sessionId).Count);
}
[Test]
public void DeleteSession_RemovesAllSlotsAndSession() {
string sessionId = slotManager.CreateSession();
slotManager.AllocateManualSlot(sessionId);
slotManager.AllocateAutoSlot(sessionId);
slotManager.AllocateQuickSlot(sessionId);
slotManager.DeleteSession(sessionId);
Assert.AreEqual(0, slotManager.GetAllSessions().Count);
Assert.AreEqual(0, slotManager.GetSlots(sessionId).Count);
}
/// <summary>
/// In-memory ISaveStorage for testing without file system.
/// </summary>
private sealed class InMemorySaveStorage : ISaveStorage {
private readonly Dictionary<string, byte[]> files = new Dictionary<string, byte[]>();
private readonly HashSet<string> directories = new HashSet<string>();
public void Write(string path, byte[] data) { files[path] = data; }
public byte[] Read(string path) { return files[path]; }
public bool Exists(string path) { return files.ContainsKey(path); }
public void Delete(string path) { files.Remove(path); }
public string[] List(string directoryPath) {
return files.Keys
.Where(k => k.StartsWith(directoryPath))
.ToArray();
}
public void CreateDirectory(string path) { directories.Add(path); }
public Task WriteAsync(string path, byte[] data) { Write(path, data); return Task.CompletedTask; }
public Task<byte[]> ReadAsync(string path) { return Task.FromResult(Read(path)); }
public Task<bool> ExistsAsync(string path) { return Task.FromResult(Exists(path)); }
public Task DeleteAsync(string path) { Delete(path); return Task.CompletedTask; }
public Task<string[]> ListAsync(string directoryPath) { return Task.FromResult(List(directoryPath)); }
}
}
}