forked from Shardstone/trail-into-darkness
feat: add channel enable/disable, prefab docs, and UI updates
Add per-channel enable/disable toggle to the in-game logging system with Enable()/Disable() on InGameLogger and EnableChannel/DisableChannel on IGameLogStore. Update README with prefab setup guide and enable/disable documentation. Update character creation and log container prefabs. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1,3 +1,4 @@
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using Jovian.InGameLogging.UI;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@@ -20,6 +21,7 @@ namespace Nox.UI {
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//center
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public Button backButtonCenter;
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public Button acceptButton;
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public GameLogView gameLogView;
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//right
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public Image portraitImage;
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@@ -6,6 +6,6 @@ namespace Nox.UI {
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[CreateAssetMenu(fileName = "MenuPrefabsContainer", menuName = "Nox/Database/UI/MenuPrefabContainer")]
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public class MenuPrefabsContainer : ScriptableObject {
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public AssetReference mainMenuReference;
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public CharacterCreationReference characterCreationReference;
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public AssetReference characterCreationReference;
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}
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}
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