forked from Shardstone/trail-into-darkness
connected the default test settings
This commit is contained in:
@@ -1,11 +1,13 @@
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using Jovian.Logger;
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using Jovian.SaveSystem;
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using Nox.Core;
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using Nox.Game;
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using Nox.Game.UI;
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using System;
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using System.Collections.Generic;
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namespace Nox.UI {
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public class CharacterCreationView : IMenuView {
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public class CharacterCreationView : IGameLifecycle, IMenuView {
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public ISaveSystem SaveSystem { get; }
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private readonly CharacterCreationReference characterCreationReference;
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private readonly MenuGameStateData menuGameStateData;
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@@ -28,11 +30,32 @@ namespace Nox.UI {
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this.gameDataState = gameDataState;
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this.partySettings = partySettings;
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this.characterSystems = characterSystems;
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}
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public void Initialize() {
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characterCreationReference.startGameButton.onClick.AddListener(() => menuGameStateData.startGameRequests?.Invoke(PlayMode.Adventure));
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characterCreationReference.startGameButton.onClick.AddListener(() => {
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if(characterCreationRequests == null || characterCreationRequests.Count == 0) {
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GlobalLogger.LogException("No character creation requests available, cannot start game, starting with a semi-random default", LogCategory.GameLogic);
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var randomIndex = UnityEngine.Random.Range(0, partySettings.testStarterCharacterSettings.Length-1);
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characterCreationRequests = new List<CharacterCreationRequest> { new () {
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Id = Guid.NewGuid(),
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Name = partySettings.testStarterCharacterSettings[randomIndex].name,
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Race = partySettings.testStarterCharacterSettings[randomIndex].race,
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Class = partySettings.testStarterCharacterSettings[randomIndex].@class,
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Role = CharacterRole.Protagonist,
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Attributes = partySettings.testStarterCharacterSettings[randomIndex].defaultEntityAttributes,
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Stats = partySettings.testStarterCharacterSettings[randomIndex].defaultEntityStats,
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Perks = partySettings.testStarterCharacterSettings[randomIndex].defaultPerksData,
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Modifiers = partySettings.testStarterCharacterSettings[randomIndex].defaultModifiersData
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} };
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return;
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}
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Hide();
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menuGameStateData.startGameRequests?.Invoke(PlayMode.Adventure);
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});
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characterCreationReference.backButton.onClick.AddListener(Hide);
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characterCreationReference.backButtonCenter.onClick.AddListener(Hide);
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characterCreationReference.acceptButton.onClick.AddListener(CreateParty);
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}
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public void CreateParty() {
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@@ -42,16 +65,14 @@ namespace Nox.UI {
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}
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public void Tick() {
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throw new System.NotImplementedException();
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return;
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}
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public void Show() {
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throw new System.NotImplementedException();
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characterCreationReference.gameObject.SetActive(true);
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}
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public void Hide() {
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throw new System.NotImplementedException();
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}
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public void Dispose() {
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throw new System.NotImplementedException();
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characterCreationReference.gameObject.SetActive(false);
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}
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public void Dispose() { }
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}
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}
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