added logger to character creation, default character setup, gameplay flow and textmeshpro stuff

This commit is contained in:
Sebastian Bularca
2026-04-05 21:48:06 +02:00
parent bb75524cd8
commit c2bbf30a73
300 changed files with 73925 additions and 184 deletions

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@@ -21,7 +21,7 @@ namespace Nox.Core {
private readonly PlayModeSettings bootstrapSettings;
private readonly ISaveSystem saveSystem;
private readonly ISceneTransition sceneTransition;
private readonly AdventureData adventuredata;
private readonly AdventureData adventureData;
private readonly IGameLogStore gameLogStore;
private readonly Dictionary<PlayMode, IPlayMode?> playModeCache = new();
@@ -45,13 +45,13 @@ namespace Nox.Core {
PlatformSettings platformSettings,
ISaveSystem saveSystem,
ISceneTransition sceneTransition,
AdventureData adventuredata,
AdventureData adventureData,
IGameLogStore gameLogStore) {
this.gameDataState = gameDataState;
this.platformSettings = platformSettings;
this.saveSystem = saveSystem;
this.sceneTransition = sceneTransition;
this.adventuredata = adventuredata;
this.adventureData = adventureData;
this.gameLogStore = gameLogStore;
bootstrapSettings = Addressables.LoadAssetAsync<PlayModeSettings>(bootstrapReferences.playModeSettings).WaitForCompletion();
@@ -108,7 +108,7 @@ namespace Nox.Core {
}
playMode = gameDataState.ActivePlayMode switch {
PlayMode.Adventure => new AdventurePlayMode(platformSettings, activeParty, bootstrapSettings, gameDataState, saveSystem, adventureSettings, adventuredata),
PlayMode.Adventure => new AdventurePlayMode(platformSettings, activeParty, bootstrapSettings, gameDataState, saveSystem, adventureSettings, adventureData),
PlayMode.PauseMenu => new PauseMenuPlayMode(platformSettings, gameDataState, pauseMenuView!),
PlayMode.Town => new TownPlayMode(platformSettings, activeParty),
PlayMode.Rest => new RestPlayMode(platformSettings, activeParty),

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@@ -1,6 +1,7 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using ZLinq;
using UnityEngine;
@@ -34,6 +35,15 @@ namespace Nox.Game {
Perception
}
public enum CombatScoreType {
None,
ATK,
DEF,
INIT,
SPD,
RES
}
public enum CharacterRole {
None,
Protagonist,
@@ -93,6 +103,10 @@ namespace Nox.Game {
public int GetValue(AttributeType attributeType) {
return attributes.AsValueEnumerable().First(attr => attr.attribute == attributeType).value;
}
public override string ToString() {
return $"Attributes: {string.Join(", ", attributes.Select(attr => $"{attr.attribute}: {attr.value}"))}";
}
}
[Serializable]
@@ -106,6 +120,10 @@ namespace Nox.Game {
var match = stats.AsValueEnumerable().FirstOrDefault(stat => stat.stat == statType);
return match?.value ?? 0;
}
public override string ToString() {
return $"Stats: {string.Join(", ", stats.Select(stat => $"{stat.stat}: {stat.value}"))}";
}
}
[Serializable]

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@@ -1,6 +1,7 @@
using Jovian.Logger;
using System;
using System.Collections.Generic;
using System.Linq;
using ZLinq;
using UnityEngine;
@@ -32,16 +33,21 @@ namespace Nox.Game {
[Serializable]
public sealed class ModifierDefinition : IModifier {
[field: SerializeField] public string Name { get; set; }
public Guid Id { get; set; }
public Guid Id { get; set; } = Guid.NewGuid();
[field: SerializeField] public StatType StatType { get; set; }
[field: SerializeField] public AttributeType AttributeType { get; set; }
[field: SerializeField] public ModifierOperation Operation { get; set; }
[field: SerializeField] public CombatScoreType CombatScoreType { get; set; }
[field: SerializeField] public float Value { get; set; }
}
[Serializable]
public sealed class ModifiersData {
public List<ModifierDefinition> modifiers = new ();
public override string ToString() {
return $"Modifiers: {string.Join(", ", modifiers.Select(modifier => $"{modifier.Name}"))}";
}
}
public class ModifiersFactory : IModifiersFactory {

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@@ -15,9 +15,6 @@ namespace Nox.Game {
[Header("Party Definition Sets")]
public List<PartyDefinitionSet> testPartyDefinitionSets;
[Header("Testing Party Definition Sets")]
public StarterCharacterSettings[] testStarterCharacterSettings;
private void OnValidate() {
if(String.IsNullOrEmpty(testStartingSetId)) {
Debug.LogError("DefaultPartySettings: startingSetId cannot be null or empty");
@@ -35,13 +32,6 @@ namespace Nox.Game {
}
}
if(testPartyDefinitionSets.AsValueEnumerable().FirstOrDefault(pds => pds.id == partyDefinitionSet.id && pds.isTestingSet) != null) {
var testingSet = testPartyDefinitionSets.AsValueEnumerable().FirstOrDefault(pds => pds.id == partyDefinitionSet.id && pds.isTestingSet);
foreach(var characterSetting in testStarterCharacterSettings) {
ApplyClassAndRacialBonuses(testingSet, characterSetting);
}
}
if(partyDefinition.members.Count <= partyDefinition.maxPartySize) {
continue;
}
@@ -49,17 +39,6 @@ namespace Nox.Game {
partyDefinition.members.RemoveRange(partyDefinition.maxPartySize, partyDefinition.members.Count - partyDefinition.maxPartySize);
}
}
private void ApplyClassAndRacialBonuses(PartyDefinitionSet testingSet, StarterCharacterSettings starterCharacterSettings) {
var partyDefinition = testingSet.partyDefinition;
foreach(var member in partyDefinition.members) {
var baseSettings = starterCharacterSettings.defaultEntityAttributes;
var classAttributes = starterCharacterSettings.classBonuses.AsValueEnumerable().FirstOrDefault(c => c.@class == member.Class)?.bonusAttributes;
var racialAttributes = starterCharacterSettings.racialBonuses.AsValueEnumerable().FirstOrDefault(rb => rb.race == member.Race)?.bonusAttributes;
if (classAttributes != null && racialAttributes != null) {
member.Attributes += baseSettings + classAttributes + racialAttributes;
}
}
}
}
[Serializable]

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@@ -1,6 +1,7 @@
using Jovian.Logger;
using System;
using System.Collections.Generic;
using System.Linq;
using ZLinq;
using UnityEngine;
@@ -23,12 +24,16 @@ namespace Nox.Game {
public sealed class PerkDefinition : IPerk {
[field: SerializeField] public string Name { get; set; }
[field: SerializeField] public ModifiersData Modifiers { get; set; }
public Guid Id { get; set; }
public Guid Id { get; set; } = Guid.NewGuid();
}
[Serializable]
public sealed class PerksData {
public List<PerkDefinition> perks = new ();
public override string ToString() {
return $"Perks: {string.Join(", ", perks.Select(perk => $"{perk.Name}"))}";
}
}
public sealed class PerkFactory : IPerkFactory {

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@@ -1,3 +1,5 @@
using Jovian.InGameLogging;
using Jovian.InGameLogging.UI;
using Jovian.Logger;
using Jovian.SaveSystem;
using Nox.Core;
@@ -5,6 +7,8 @@ using Nox.Game;
using Nox.Game.UI;
using System;
using System.Collections.Generic;
using UnityEngine;
using PlayMode = Nox.Core.PlayMode;
namespace Nox.UI {
public class CharacterCreationView : IGameLifecycle, IMenuView {
@@ -16,6 +20,9 @@ namespace Nox.UI {
private readonly ICharacterSystems characterSystems;
private List<CharacterCreationRequest> characterCreationRequests;
private Action canStartCheck;
private GameLogView gameLogView;
private InGameLogger inGameLogger;
public CharacterCreationView(
CharacterCreationReference characterCreationReference,
@@ -33,35 +40,63 @@ namespace Nox.UI {
}
public void Initialize() {
var store = new GameLogStore(500);
gameLogView = characterCreationReference.gameLogView;
gameLogView.Initialize(store);
inGameLogger = new InGameLogger(store, LogChannel.CharacterCreation);
inGameLogger.Enable();
canStartCheck = () => {
var canStart = characterCreationRequests is { Count: > 0 };
characterCreationReference.startGameButton.interactable = canStart;
};
characterCreationReference.startGameButton.interactable = false;
characterCreationReference.startGameButton.onClick.AddListener(() => {
if(characterCreationRequests == null || characterCreationRequests.Count == 0) {
GlobalLogger.LogException("No character creation requests available, cannot start game, starting with a semi-random default", LogCategory.GameLogic);
var randomIndex = UnityEngine.Random.Range(0, partySettings.testStarterCharacterSettings.Length-1);
characterCreationRequests = new List<CharacterCreationRequest> { new () {
Id = Guid.NewGuid(),
Name = partySettings.testStarterCharacterSettings[randomIndex].name,
Race = partySettings.testStarterCharacterSettings[randomIndex].race,
Class = partySettings.testStarterCharacterSettings[randomIndex].@class,
Role = CharacterRole.Protagonist,
Attributes = partySettings.testStarterCharacterSettings[randomIndex].defaultEntityAttributes,
Stats = partySettings.testStarterCharacterSettings[randomIndex].defaultEntityStats,
Perks = partySettings.testStarterCharacterSettings[randomIndex].defaultPerksData,
Modifiers = partySettings.testStarterCharacterSettings[randomIndex].defaultModifiersData
} };
return;
}
Hide();
menuGameStateData.startGameRequests?.Invoke(PlayMode.Adventure);
});
characterCreationReference.backButton.onClick.AddListener(Hide);
characterCreationReference.backButtonCenter.onClick.AddListener(Hide);
characterCreationReference.acceptButton.onClick.AddListener(CreateParty);
characterCreationReference.acceptButton.onClick.AddListener(() => {
if(characterCreationRequests == null || characterCreationRequests.Count == 0) {
GlobalLogger.LogWarning("No characters selected. Creating party from the test party definition sets", LogCategory.GameLogic);
var randomIndex = UnityEngine.Random.Range(0, partySettings.testPartyDefinitionSets.Count - 1);
var protagonist = partySettings.testPartyDefinitionSets[randomIndex].partyDefinition.Protagonist;
characterCreationRequests = new List<CharacterCreationRequest> {
new() {
Id = Guid.NewGuid(),
Name = protagonist.Name,
Race = protagonist.Race,
Class = protagonist.Class,
Role = CharacterRole.Protagonist,
Attributes = protagonist.Attributes,
Stats = protagonist.Stats,
Perks = protagonist.Perks,
Modifiers = protagonist.Modifiers
}
};
}
CreateParty();
canStartCheck.Invoke();
});
}
public void CreateParty() {
private void CreateParty() {
var partyCreatorModel = new PartyCreatorModel(characterSystems.CharacterFactory, characterSystems.PartyFactory, characterCreationRequests, partySettings);
var party = partyCreatorModel.CreatePartyForNewRun();
gameDataState.ActiveParty = party;
inGameLogger.Log("Character Creation Results:");
inGameLogger.Log($"Protagonist: {party.Protagonist.Name}", "FFBF00");
inGameLogger.Log($"Protagonist Race: {party.Protagonist.Race}");
inGameLogger.Log($"Protagonist Class: {party.Protagonist.Class}");
inGameLogger.Log($"Companions: {party.Companions.Count}");
inGameLogger.Log($"{party.Protagonist.Attributes}");
inGameLogger.Log($"{party.Protagonist.Stats}");
inGameLogger.Log($"{party.Protagonist.Perks}");
inGameLogger.Log($"{party.Protagonist.Modifiers}");
}
public void Tick() {
@@ -73,6 +108,8 @@ namespace Nox.UI {
public void Hide() {
characterCreationReference.gameObject.SetActive(false);
}
public void Dispose() { }
public void Dispose() {
inGameLogger.Disable();
}
}
}

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@@ -75,8 +75,10 @@ namespace Nox.UI {
public void Dispose() {
characterCreationView?.Dispose();
Object.Destroy(characterCreationReference.gameObject);
charCreationHandle.Release();
Object.Destroy(characterCreationReference?.gameObject);
if (charCreationHandle.IsValid()) {
charCreationHandle.Release();
}
}
}
}