Files
trail-into-darkness/Assets/Code/GameState/Entities/DefaultCharacterSystemsFactory.cs
2026-03-22 14:46:19 +01:00

20 lines
934 B
C#

using System;
namespace Nox.Game {
public static class DefaultCharacterSystemsFactory {
public static ICharacterSystems Create(int maxPartySize, PerkRegistry perkRegistry, CharacterRegistry characterRegistry) {
IPerkFactory perkFactory = new PerkFactory(perkRegistry);
ICharacterAttributesFactory attributesFactory = new CharacterAttributesFactory(characterRegistry);
ICharacterStatsFactory statsFactory = new CharacterStatsFactory();
ICharacterFactory characterFactory = new CharacterFactory(attributesFactory, statsFactory, perkFactory);
IPartyFactory partyFactory = new PartyFactory(new PartyFactoryOptions {
minPartySize = 1,
maxPartySize = maxPartySize,
enforceUniqueCharacterIds = true
});
return new CharacterSystems(perkFactory, characterFactory, partyFactory);
}
}
}