Files
trail-into-darkness/Assets/Code/GameState/Entities/PerkRegistry.cs
2026-03-22 14:46:19 +01:00

10 lines
271 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "PerksRegistry", menuName = "Nox/Database/Entities/Perks Registry")]
public class PerkRegistry : ScriptableObject {
public PerksData perksData;
}
}