Files
trail-into-darkness/Assets/Code/GameState/Entities/CharacterStatsFactory.cs
2026-03-22 14:46:19 +01:00

38 lines
1.2 KiB
C#

using System;
namespace Nox.Game {
public interface ICharacterStatsFactory {
EntityStats Create(EntityAttributes attributes);
}
public sealed class CharacterStatsFactoryOptions {
public EntityStats entityStats = new EntityStats() {
health = 10,
stamina = 10,
level = 1,
experience = 0
};
}
public sealed class CharacterStatsFactory : ICharacterStatsFactory {
private readonly CharacterStatsFactoryOptions options;
public CharacterStatsFactory(CharacterStatsFactoryOptions options = null) {
this.options = options ?? new CharacterStatsFactoryOptions();
}
public EntityStats Create(EntityAttributes attributes) {
if(attributes == null) {
throw new ArgumentNullException(nameof(attributes));
}
// int maxHealth = options.baseHealth + attributes.might * options.mightHealthBonus;
// int maxStamina = options.baseStamina +
// attributes.might * options.mightStaminaBonus +
// attributes.knowledge * options.knowledgeStaminaBonus;
return new EntityStats { };
}
}
}