updated linq calls to zero allocation zlinq

This commit is contained in:
Sebastian Bularca
2026-04-02 09:12:37 +02:00
parent 36d3f112ef
commit 530ffef338
16 changed files with 131 additions and 131 deletions

View File

@@ -14,7 +14,9 @@
"Bash(grep -E \"\\\\.cs$\")", "Bash(grep -E \"\\\\.cs$\")",
"Bash(ls -la /d/repos/trail-into-darkness/Assets/Database/Entities/*.asset)", "Bash(ls -la /d/repos/trail-into-darkness/Assets/Database/Entities/*.asset)",
"Bash(grep -r \"CharacterBaseSettings\\\\|PerkRegistry\\\\|CharacterRegistry\" /d/repos/trail-into-darkness/Assets/AddressableAssetsData --include=*.yaml --include=*.asset)", "Bash(grep -r \"CharacterBaseSettings\\\\|PerkRegistry\\\\|CharacterRegistry\" /d/repos/trail-into-darkness/Assets/AddressableAssetsData --include=*.yaml --include=*.asset)",
"Bash(grep -l \"bc14507c6a9500d4eac9e684e289d084\" /d/repos/trail-into-darkness/Assets/**/*.meta)" "Bash(grep -l \"bc14507c6a9500d4eac9e684e289d084\" /d/repos/trail-into-darkness/Assets/**/*.meta)",
"mcp__plugin_context7_context7__resolve-library-id",
"mcp__plugin_context7_context7__query-docs"
] ]
} }
} }

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@@ -4,7 +4,7 @@ using Nox.Platform;
using Nox.Game.UI; using Nox.Game.UI;
using Jovian.SaveSystem; using Jovian.SaveSystem;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using ZLinq;
using UnityEngine; using UnityEngine;
using UnityEngine.AddressableAssets; using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations; using UnityEngine.ResourceManagement.AsyncOperations;
@@ -56,7 +56,7 @@ namespace Nox.Core {
public void EnterGameState() { public void EnterGameState() {
if(gameDataState.ActivePlayMode == PlayMode.None) { if(gameDataState.ActivePlayMode == PlayMode.None) {
var sceneReference = Object.FindFirstObjectByType<SceneReference>(); var sceneReference = Object.FindFirstObjectByType<SceneReference>();
if(bootstrapSettings.gameModeData.Any(g => g.playMode == sceneReference.playMode)) { if(bootstrapSettings.gameModeData.AsValueEnumerable().Any(g => g.playMode == sceneReference.playMode)) {
gameDataState.ChangePlayMode(sceneReference.playMode); gameDataState.ChangePlayMode(sceneReference.playMode);
} }
} }

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@@ -1,5 +1,5 @@
using System; using System;
using System.Linq; using ZLinq;
namespace Nox.Game { namespace Nox.Game {
public interface ICharacterAttributesFactory { public interface ICharacterAttributesFactory {
@@ -16,12 +16,12 @@ namespace Nox.Game {
public EntityAttributes Create(IEntityDefinition entityDefinition) { public EntityAttributes Create(IEntityDefinition entityDefinition) {
var attributes = entityDefinition.Attributes; var attributes = entityDefinition.Attributes;
if(attributes.attributes.Any(a => a.value <= 0)) { if(attributes.attributes.AsValueEnumerable().Any(a => a.value <= 0)) {
throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() ); throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() );
} }
return new EntityAttributes { return new EntityAttributes {
attributes = attributes.attributes attributes = attributes.attributes.AsValueEnumerable()
.Select(a => { .Select(a => {
var modifiers = modifierResolver.CollectModifiers(entityDefinition, a.attribute); var modifiers = modifierResolver.CollectModifiers(entityDefinition, a.attribute);
return new Attribute(a.attribute, modifierResolver.Resolve(a.value, modifiers)); return new Attribute(a.attribute, modifierResolver.Resolve(a.value, modifiers));

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@@ -1,5 +1,5 @@
using System; using System;
using System.Linq; using ZLinq;
namespace Nox.Game { namespace Nox.Game {
public interface ICharacterFactory { public interface ICharacterFactory {
@@ -118,7 +118,7 @@ namespace Nox.Game {
return; return;
} }
foreach(var perkId in perkData.perks.Distinct()) { foreach(var perkId in perkData.perks.AsValueEnumerable().Distinct()) {
perkFactory.TryAddPerk(character, perkId.Id); perkFactory.TryAddPerk(character, perkId.Id);
} }
} }
@@ -128,7 +128,7 @@ namespace Nox.Game {
return; return;
} }
foreach(var modifierId in modifiersData.modifiers.Distinct()) { foreach(var modifierId in modifiersData.modifiers.AsValueEnumerable().Distinct()) {
modifiersFactory.TryAddModifier(character, modifierId.Id); modifiersFactory.TryAddModifier(character, modifierId.Id);
} }
} }

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@@ -1,5 +1,5 @@
using System; using System;
using System.Linq; using ZLinq;
namespace Nox.Game { namespace Nox.Game {
public interface ICharacterStatsFactory { public interface ICharacterStatsFactory {
@@ -18,7 +18,7 @@ namespace Nox.Game {
public EntityStats Create(IEntityDefinition entityDefinition) { public EntityStats Create(IEntityDefinition entityDefinition) {
var attributes = entityDefinition.Attributes; var attributes = entityDefinition.Attributes;
if(attributes.attributes.Any(a => a.value <= 0)) { if(attributes.attributes.AsValueEnumerable().Any(a => a.value <= 0)) {
throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() ); throw new ArgumentOutOfRangeException( "attributes cannot be zero or negative.", new ArgumentException() );
} }

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@@ -1,6 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using ZLinq;
using UnityEngine; using UnityEngine;
namespace Nox.Game { namespace Nox.Game {
@@ -32,8 +32,8 @@ namespace Nox.Game {
} }
} }
if(partyDefinitionSets.FirstOrDefault(pds => pds.id == partyDefinitionSet.id && pds.isTestingSet) != null) { if(partyDefinitionSets.AsValueEnumerable().FirstOrDefault(pds => pds.id == partyDefinitionSet.id && pds.isTestingSet) != null) {
var testingSet = partyDefinitionSets.FirstOrDefault(pds => pds.id == partyDefinitionSet.id && pds.isTestingSet); var testingSet = partyDefinitionSets.AsValueEnumerable().FirstOrDefault(pds => pds.id == partyDefinitionSet.id && pds.isTestingSet);
ApplyClassAndRacialBonuses(testingSet); ApplyClassAndRacialBonuses(testingSet);
} }
@@ -48,8 +48,8 @@ namespace Nox.Game {
var partyDefinition = testingSet.partyDefinition; var partyDefinition = testingSet.partyDefinition;
foreach(var member in partyDefinition.members) { foreach(var member in partyDefinition.members) {
var baseSettings = starterCharacterSettings.defaultEntityAttributes; var baseSettings = starterCharacterSettings.defaultEntityAttributes;
var classAttributes = starterCharacterSettings.classBonuses.FirstOrDefault(c => c.@class == member.Class)?.bonusAttributes; var classAttributes = starterCharacterSettings.classBonuses.AsValueEnumerable().FirstOrDefault(c => c.@class == member.Class)?.bonusAttributes;
var racialAttributes = starterCharacterSettings.racialBonuses.FirstOrDefault(rb => rb.race == member.Race)?.bonusAttributes; var racialAttributes = starterCharacterSettings.racialBonuses.AsValueEnumerable().FirstOrDefault(rb => rb.race == member.Race)?.bonusAttributes;
if (classAttributes != null && racialAttributes != null) { if (classAttributes != null && racialAttributes != null) {
member.Attributes += baseSettings + classAttributes + racialAttributes; member.Attributes += baseSettings + classAttributes + racialAttributes;
} }

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@@ -1,7 +1,7 @@
using Newtonsoft.Json; using Newtonsoft.Json;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using ZLinq;
using UnityEngine; using UnityEngine;
namespace Nox.Game { namespace Nox.Game {
@@ -81,9 +81,9 @@ namespace Nox.Game {
public static EntityAttributes operator +(EntityAttributes a, EntityAttributes b) { public static EntityAttributes operator +(EntityAttributes a, EntityAttributes b) {
return new EntityAttributes { return new EntityAttributes {
attributes = a.attributes attributes = a.attributes.AsValueEnumerable()
.Select(attr => { .Select(attr => {
var match = b.attributes?.FirstOrDefault(attr2 => attr2.attribute == attr.attribute); var match = b.attributes?.AsValueEnumerable().FirstOrDefault(attr2 => attr2.attribute == attr.attribute);
return new Attribute(attr.attribute, attr.value + (match?.value ?? 0)); return new Attribute(attr.attribute, attr.value + (match?.value ?? 0));
}) })
.ToArray() .ToArray()
@@ -91,7 +91,7 @@ namespace Nox.Game {
} }
public int GetValue(AttributeType attributeType) { public int GetValue(AttributeType attributeType) {
return attributes.First(attr => attr.attribute == attributeType).value; return attributes.AsValueEnumerable().First(attr => attr.attribute == attributeType).value;
} }
} }
@@ -100,7 +100,10 @@ namespace Nox.Game {
public Stat[] stats; public Stat[] stats;
public int GetValue(StatType statType) { public int GetValue(StatType statType) {
var match = stats?.FirstOrDefault(stat => stat.stat == statType); if(stats == null) {
return 0;
}
var match = stats.AsValueEnumerable().FirstOrDefault(stat => stat.stat == statType);
return match?.value ?? 0; return match?.value ?? 0;
} }
} }
@@ -125,20 +128,20 @@ namespace Nox.Game {
Race = Race, Race = Race,
Class = Class, Class = Class,
Attributes = new EntityAttributes { Attributes = new EntityAttributes {
attributes = Attributes?.attributes?.Select(a => new Attribute(a.attribute, a.value)).ToArray() attributes = Attributes?.attributes?.AsValueEnumerable().Select(a => new Attribute(a.attribute, a.value)).ToArray()
}, },
Stats = new EntityStats { Stats = new EntityStats {
stats = Stats?.stats?.Select(s => new Stat(s.stat, s.value)).ToArray() stats = Stats?.stats?.AsValueEnumerable().Select(s => new Stat(s.stat, s.value)).ToArray()
}, },
Perks = new PerksData { Perks = new PerksData {
perks = Perks?.perks?.Select(p => new PerkDefinition { perks = Perks?.perks?.AsValueEnumerable().Select(p => new PerkDefinition {
Id = p.Id, Id = p.Id,
Name = p.Name, Name = p.Name,
Modifiers = p.Modifiers Modifiers = p.Modifiers
}).ToList() ?? new() }).ToList() ?? new()
}, },
Modifiers = new ModifiersData { Modifiers = new ModifiersData {
modifiers = Modifiers?.modifiers?.Select(m => new ModifierDefinition { modifiers = Modifiers?.modifiers?.AsValueEnumerable().Select(m => new ModifierDefinition {
Id = m.Id, Id = m.Id,
Name = m.Name, Name = m.Name,
StatType = m.StatType, StatType = m.StatType,
@@ -159,9 +162,9 @@ namespace Nox.Game {
public List<CharacterDefinition> members = new(); public List<CharacterDefinition> members = new();
[JsonIgnore] [JsonIgnore]
public CharacterDefinition Protagonist => members.FirstOrDefault(m => m.Role == CharacterRole.Protagonist); public CharacterDefinition Protagonist => members.AsValueEnumerable().FirstOrDefault(m => m.Role == CharacterRole.Protagonist);
[JsonIgnore] [JsonIgnore]
public IReadOnlyList<CharacterDefinition> Companions => members.Where(m => m.Role == CharacterRole.Companion).ToList(); public IReadOnlyList<CharacterDefinition> Companions => members.AsValueEnumerable().Where(m => m.Role == CharacterRole.Companion).ToList();
} }
} }

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@@ -2,7 +2,7 @@ using Jovian.InspectorTools;
using Jovian.Logger; using Jovian.Logger;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using ZLinq;
using UnityEngine; using UnityEngine;
namespace Nox.Game { namespace Nox.Game {
@@ -61,7 +61,7 @@ namespace Nox.Game {
return modifiersRegistry.modifiersData.modifiers; return modifiersRegistry.modifiersData.modifiers;
} }
public IModifier GetById(Guid modifierId) { public IModifier GetById(Guid modifierId) {
return modifiersRegistry.modifiersData.modifiers.FirstOrDefault(m => m.Id == modifierId); return modifiersRegistry.modifiersData.modifiers.AsValueEnumerable().FirstOrDefault(m => m.Id == modifierId);
} }
public IReadOnlyCollection<IModifier> GetModifiersFor(IEntityDefinition character) { public IReadOnlyCollection<IModifier> GetModifiersFor(IEntityDefinition character) {
return character.Modifiers.modifiers; return character.Modifiers.modifiers;
@@ -76,7 +76,7 @@ namespace Nox.Game {
return false; return false;
} }
if(character.Modifiers.modifiers.Any(p => p != null && p.Id == modifierId)) { if(character.Modifiers.modifiers.AsValueEnumerable().Any(p => p != null && p.Id == modifierId)) {
return false; return false;
} }

View File

@@ -1,6 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using ZLinq;
namespace Nox.Game { namespace Nox.Game {
@@ -26,34 +26,40 @@ namespace Nox.Game {
return baseValue; return baseValue;
} }
var grouped = modifiers float flatSum = 0f;
.Where(m => m != null && m.Operation != ModifierOperation.None) float addSum = 0f;
.GroupBy(m => m.Operation) float pctSum = 0f;
.ToDictionary(g => g.Key, g => g.ToList()); var mulValues = new List<float>();
var hasFlat = false;
float result = baseValue; foreach(var m in modifiers) {
if(m == null || m.Operation == ModifierOperation.None) {
// 1. Flat — if any flat modifiers exist, they replace the base entirely continue;
if(grouped.TryGetValue(ModifierOperation.Flat, out var flatMods)) {
result = flatMods.Sum(m => m.Value);
}
// 2. Addition — sum all additive bonuses
if(grouped.TryGetValue(ModifierOperation.Addition, out var addMods)) {
result += addMods.Sum(m => m.Value);
}
// 3. Percentage — summed into one multiplier: result * (1 + totalPercent / 100)
if(grouped.TryGetValue(ModifierOperation.Percentage, out var pctMods)) {
var totalPercent = pctMods.Sum(m => m.Value);
result *= 1f + (totalPercent / 100f);
}
// 4. Multiplication — each factor applied sequentially
if(grouped.TryGetValue(ModifierOperation.Multiplication, out var mulMods)) {
foreach(var mod in mulMods) {
result *= mod.Value;
} }
switch(m.Operation) {
case ModifierOperation.Flat:
flatSum += m.Value;
hasFlat = true;
break;
case ModifierOperation.Addition:
addSum += m.Value;
break;
case ModifierOperation.Percentage:
pctSum += m.Value;
break;
case ModifierOperation.Multiplication:
mulValues.Add(m.Value);
break;
}
}
float result = hasFlat ? flatSum : baseValue;
result += addSum;
result *= 1f + (pctSum / 100f);
foreach(var mul in mulValues) {
result *= mul;
} }
return (int)Math.Round(result); return (int)Math.Round(result);
@@ -61,38 +67,64 @@ namespace Nox.Game {
public IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, StatType statType) { public IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, StatType statType) {
if(entity == null) { if(entity == null) {
return Enumerable.Empty<IModifier>(); return Array.Empty<IModifier>();
} }
var direct = entity.Modifiers?.modifiers? var result = new List<IModifier>();
.Where(m => m != null && m.StatType == statType)
?? Enumerable.Empty<IModifier>();
var fromPerks = entity.Perks?.perks? if(entity.Modifiers?.modifiers != null) {
.Where(p => p?.Modifiers?.modifiers != null) foreach(var m in entity.Modifiers.modifiers) {
.SelectMany(p => p.Modifiers.modifiers) if(m != null && m.StatType == statType) {
.Where(m => m != null && m.StatType == statType) result.Add(m);
?? Enumerable.Empty<IModifier>(); }
}
}
return direct.Concat(fromPerks); if(entity.Perks?.perks != null) {
foreach(var p in entity.Perks.perks) {
if(p?.Modifiers?.modifiers == null) {
continue;
}
foreach(var m in p.Modifiers.modifiers) {
if(m != null && m.StatType == statType) {
result.Add(m);
}
}
}
}
return result;
} }
public IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, AttributeType attributeType) { public IEnumerable<IModifier> CollectModifiers(IEntityDefinition entity, AttributeType attributeType) {
if(entity == null) { if(entity == null) {
return Enumerable.Empty<IModifier>(); return Array.Empty<IModifier>();
} }
var direct = entity.Modifiers?.modifiers? var result = new List<IModifier>();
.Where(m => m != null && m.AttributeType == attributeType)
?? Enumerable.Empty<IModifier>();
var fromPerks = entity.Perks?.perks? if(entity.Modifiers?.modifiers != null) {
.Where(p => p?.Modifiers?.modifiers != null) foreach(var m in entity.Modifiers.modifiers) {
.SelectMany(p => p.Modifiers.modifiers) if(m != null && m.AttributeType == attributeType) {
.Where(m => m != null && m.AttributeType == attributeType) result.Add(m);
?? Enumerable.Empty<IModifier>(); }
}
}
return direct.Concat(fromPerks); if(entity.Perks?.perks != null) {
foreach(var p in entity.Perks.perks) {
if(p?.Modifiers?.modifiers == null) {
continue;
}
foreach(var m in p.Modifiers.modifiers) {
if(m != null && m.AttributeType == attributeType) {
result.Add(m);
}
}
}
}
return result;
} }
} }
} }

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@@ -1,6 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using ZLinq;
namespace Nox.Game { namespace Nox.Game {
public interface IPartyFactory { public interface IPartyFactory {
@@ -28,7 +28,7 @@ namespace Nox.Game {
party.members.Add(protagonistClone); party.members.Add(protagonistClone);
if(companions != null) { if(companions != null) {
foreach(var companion in companions.Where(c => c != null)) { foreach(var companion in companions.AsValueEnumerable().Where(c => c != null)) {
var companionClone = companion.Clone(); var companionClone = companion.Clone();
companionClone.Role = CharacterRole.Companion; companionClone.Role = CharacterRole.Companion;
party.members.Add(companionClone); party.members.Add(companionClone);
@@ -44,12 +44,12 @@ namespace Nox.Game {
throw new ArgumentException($"Party size {party.members.Count} exceeds max {party.maxPartySize}."); throw new ArgumentException($"Party size {party.members.Count} exceeds max {party.maxPartySize}.");
} }
var protagonistCount = party.members.Count(m => m.Role == CharacterRole.Protagonist); var protagonistCount = party.members.AsValueEnumerable().Count(m => m.Role == CharacterRole.Protagonist);
if(protagonistCount != 1) { if(protagonistCount != 1) {
throw new ArgumentException($"Party must contain exactly one protagonist, found {protagonistCount}."); throw new ArgumentException($"Party must contain exactly one protagonist, found {protagonistCount}.");
} }
var uniqueIds = party.members var uniqueIds = party.members.AsValueEnumerable()
.Where(m => m.Id != Guid.Empty) .Where(m => m.Id != Guid.Empty)
.Select(m => m.Id) .Select(m => m.Id)
.Distinct() .Distinct()

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@@ -1,7 +1,7 @@
using Jovian.Logger; using Jovian.Logger;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using ZLinq;
using UnityEngine; using UnityEngine;
namespace Nox.Game { namespace Nox.Game {
@@ -45,7 +45,7 @@ namespace Nox.Game {
} }
public IReadOnlyCollection<IPerk> GetAll() { public IReadOnlyCollection<IPerk> GetAll() {
return perkPool.Values.ToList(); return perkPool.Values.AsValueEnumerable().ToList();
} }
public IPerk GetById(Guid perkId) { public IPerk GetById(Guid perkId) {
@@ -55,14 +55,14 @@ namespace Nox.Game {
public IReadOnlyCollection<IPerk> GetPerksFor(IEntityDefinition character) { public IReadOnlyCollection<IPerk> GetPerksFor(IEntityDefinition character) {
if(character == null) { if(character == null) {
return perkPool.Values.ToList(); return perkPool.Values.AsValueEnumerable().ToList();
} }
var ownedPerkIds = character.Perks.perks var ownedPerkIds = character.Perks.perks.AsValueEnumerable()
.Select(p => p.Id) .Select(p => p.Id)
.ToHashSet(); .ToHashSet();
return perkPool.Values.Where(p => !ownedPerkIds.Contains(p.Id)).ToList(); return perkPool.Values.AsValueEnumerable().Where(p => !ownedPerkIds.Contains(p.Id)).ToList();
} }
public bool TryAddPerk(IEntityDefinition character, Guid perkId) { public bool TryAddPerk(IEntityDefinition character, Guid perkId) {
@@ -74,7 +74,7 @@ namespace Nox.Game {
GlobalLogger.LogException("Cannot add a perk with an empty Id!", LogCategory.GameLogic); GlobalLogger.LogException("Cannot add a perk with an empty Id!", LogCategory.GameLogic);
} }
if(character.Perks.perks.Any(p => p != null && p.Id == perkId)) { if(character.Perks.perks.AsValueEnumerable().Any(p => p != null && p.Id == perkId)) {
return false; return false;
} }

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@@ -1,7 +1,7 @@
using Jovian.SaveSystem; using Jovian.SaveSystem;
using Nox.Core; using Nox.Core;
using System; using System;
using System.Linq; using ZLinq;
using UnityEngine; using UnityEngine;
using PlayMode = Nox.Core.PlayMode; using PlayMode = Nox.Core.PlayMode;
@@ -12,13 +12,13 @@ namespace Nox.Game {
ISaveSystem saveSystem, ISaveSystem saveSystem,
GameDataState gameDataState, GameDataState gameDataState,
ref AdventureData adventureData) { ref AdventureData adventureData) {
var sessions = saveSystem.GetAllSessions().OrderByDescending(s => s.lastSaveDateUtc).ToList(); var sessions = saveSystem.GetAllSessions().AsValueEnumerable().OrderByDescending(s => s.lastSaveDateUtc).ToList();
if(sessions.Count == 0) { if(sessions.Count == 0) {
return null; return null;
} }
var latestSession = sessions[0]; var latestSession = sessions[0];
var slots = saveSystem.GetSlots(latestSession.sessionId).OrderByDescending(s => s.timestampUtc).ToList(); var slots = saveSystem.GetSlots(latestSession.sessionId).AsValueEnumerable().OrderByDescending(s => s.timestampUtc).ToList();
if(slots.Count == 0) { if(slots.Count == 0) {
return null; return null;
} }

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@@ -3,7 +3,7 @@ using Jovian.ZoneSystem;
using Nox.Core; using Nox.Core;
using Nox.Platform; using Nox.Platform;
using Nox.Game.UI; using Nox.Game.UI;
using System.Linq; using ZLinq;
using UnityEngine; using UnityEngine;
using UnityEngine.AddressableAssets; using UnityEngine.AddressableAssets;
using PlayMode = Nox.Core.PlayMode; using PlayMode = Nox.Core.PlayMode;
@@ -65,7 +65,7 @@ namespace Nox.Game {
partyMovementHandler.ConsumeNextClick(); partyMovementHandler.ConsumeNextClick();
return; return;
} }
Addressables.LoadSceneAsync(bootstrapSettings.gameModeData.FirstOrDefault(g => g.playMode == PlayMode.Adventure)?.scene) Addressables.LoadSceneAsync(bootstrapSettings.gameModeData.AsValueEnumerable().FirstOrDefault(g => g.playMode == PlayMode.Adventure)?.scene)
.WaitForCompletion().ActivateAsync().completed += InitializeGameMode; .WaitForCompletion().ActivateAsync().completed += InitializeGameMode;
} }
@@ -74,13 +74,13 @@ namespace Nox.Game {
inputActions.UI.PauseMenu.Enable(); inputActions.UI.PauseMenu.Enable();
Debug.Log("Entering Adventure Play Mode"); Debug.Log("Entering Adventure Play Mode");
if(partyDefinition == null) { if(partyDefinition == null) {
var sessions = saveSystem.GetAllSessions().OrderByDescending(s => s.lastSaveDateUtc).ToList(); var sessions = saveSystem.GetAllSessions().AsValueEnumerable().OrderByDescending(s => s.lastSaveDateUtc).ToList();
if(sessions.Count == 0) { if(sessions.Count == 0) {
return; return;
} }
var latestSession = sessions[0]; var latestSession = sessions[0];
var slots = saveSystem.GetSlots(latestSession.sessionId).OrderByDescending(s => s.timestampUtc).ToList(); var slots = saveSystem.GetSlots(latestSession.sessionId).AsValueEnumerable().OrderByDescending(s => s.timestampUtc).ToList();
if(slots.Count == 0) { if(slots.Count == 0) {
return; return;
} }

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@@ -1,8 +0,0 @@
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folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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@@ -1,22 +0,0 @@
{
"name": "Jovian.SaveSystem.RuntimeTests",
"rootNamespace": "Jovian.SaveSystem.Tests.Runtime",
"references": [
"Jovian.SaveSystem",
"UnityEngine.TestRunner",
"UnityEditor.TestRunner"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [
"nunit.framework.dll"
],
"autoReferenced": false,
"defineConstraints": [
"UNITY_INCLUDE_TESTS"
],
"versionDefines": [],
"noEngineReferences": false
}

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@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 6c0ac5542b5d3b846a1ed415880d1411
AssemblyDefinitionImporter:
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